Manual - Printable Version +- Soul-Boards (https://soul-boards.net) +-- Forum: Central 46 (https://soul-boards.net/forumdisplay.php?fid=1) +--- Forum: How To Play (https://soul-boards.net/forumdisplay.php?fid=25) +--- Thread: Manual (/showthread.php?tid=9) |
Manual - Starrk - 09-11-2021 Level Ranks: This game is almost exactly like old s-a. Choose 3 characters to fight your opponent's 3 characters. Each character has a minimum of 4 skills. Each character can use 1 skill a turn, if you used a skill but regret casting it you can still reset that skill by double clicking it. Each skill has at least 2 classes: Either: Physical, Energy, Affliction or Strategic and Instant, Action or Control Physical and Energy are harmful skills that most of the time result in dealing of damage, affliction skills are the same but affliction skills always go through damage reduction and destructible defense. Strategic skills deal no damage but act as some sort utility, counter or preperation. - Instant skills have no connection to the caster once it has been cast, so if the caster dies the skill still stays, if the caster gets a damage boost it has no effect to that skill (for example Final Song). - Action skills are DOT (damage over time) skills which require a connection to the caster, so if the caster dies then the skill is over, if the caster gets stunned then the skill also stops applying but will continue to move on after the stun is over. If the target goes full invul or invul to that class, the attack pauses. - Control skills are just like action skills, but once the caster gets stunned or the target becomes invulnerable, the skill completely stops. Ignore Helpful effects makes your opponent literally ignore everything that is helpful, anything you can think of. Ignore Harmful effects is self explanatory. But what happens if an unstoppable force (ignore helpful effects) collides with an immovable object (ignore harmful effects)? (For example Crushing Kick vs Rampage). Then the ''ignore helpful effects'' takes over priority. |