Buffs:
- Ikkanzaka Jiroubou
- Kidou Kira
- Sasori
- Senbonzakura
- Tatsuki
- Zommari Leroux
Nerfs:
- Chrysalis Aizen
- Hollow Ichigo
- Hollow Tousen
- Pre-Ascension Aizen
- Tenken
- Tobiume
Random tip: Vizard masks count the number of skills they have used (so you can tell when they will transform). This includes Shinji. If you watch that, you'll notice when he uses a skill. Use this to your advantage to know when he has used his second or third skill
Noteworthy Bug Fixes:
- Ikkanzaka Jiroubou
- "Flap Away, Tsunzaki Garasu" class changed to instant
- "Armor of Shuriken" no longer resets the stacks of "Flap Away, Tsunzaki Garasu"
- While statistically not the worst character in the game, he consistently makes the "not-top-ten" list. I believe the stacks resetting to 0 to be just a bit too harsh for this guy. Imagine if Res Yammy lost all of his buffs after his enraged form ended. Now, This guy's "Butcher" can do relevant damage later and you aren't punished for tanking up
- Kidou Kira
- "Binding Spell #39: Arc Shield" cooldown reduced to 2
- With his already high cooldowns, it feels like he does nothing most of the game. This should help
- Sasori
- "Puppet Master" cost changed to free
- This should make getting him going a little less painful
- Senbonzakura
- Enemies affected by "Mawscape" will now take 5 additional damage from "Slaughterscape" and "Scatter"
- He's slow damage initially, but "Scatter" allows him to ramp up. "Mawscape" should also help that goal
- Tatsuki
- "Fighting Spirit" now grants 5 damage reduction to the target
- She's a support character who on paper looks great for picking an enemy and letting her team benefit from hitting them. This should help bolster the ally of her choice
- Zommari Leroux
- "Sovereignty" damage type changed to affliction (from physical)
- Small buff that makes using "Suppress, Brujeria" that much more worth it.
Nerfs:
- Chrysalis Aizen
- "Kidou Removal" now works correctly. To clarify, take Yamamoto's first skill. If he removes this skill, he should now deal 5 (+10 if no dd) damage to all enemies. Prior to this, he was dealing damage based on all effects removed. In the case of Yamamoto's first skill, there's more than 1 effect applied, and by extension, Chrysalis has been dealing a lot more damage than expected in some cases.
- To further clarify, this skill now deals damage based on the skills removed, but only one damage per skill. Let's say you have 3 stacks of kira's first skill on you. If you use "Kidou Removal," this will only count as removing 1 skill.
- Wording on "Kidou Removal" has been tweaked to better explain it
- Hollow Ichigo
- "Hunt!" cost increased to 1 random
- I got a little carried away last patch, 2 meta teams with him emerged, then everybody used those teams. I have a couple of other things I can do to this guy, but starting with this seems like a logical step
- Hollow Tousen
- "Destructive Spell #54: Abolishing Flames" no longer ignores invulnerability
- Speaking of that meta team, here we have a character who has always been a high tier character. Built in invulnerability, a 30 damage affliction skill that doubles as a way to remove afflictions from your team, healing, and another invul skill. I'm not convinced this is enough for him, but it's a start in the right direction
- Pre-Ascension Aizen
- "Hogyoku Fusion" cooldown increased to 4 (up from 0)
- This guy always has Hogyoku fusion active, since he could always restart it whenever it ended. Now there's a 1 turn buffer there. Also, countering strategic skills on this guy is now a lot more damaging, since they spent 2 random to get their bonuses and then have to wait 4 turns if it's countered
- Tenken
- "Inferno Assault's" permanent affliction damage now starts the following turn
- 40 affliction damage at once is a lot. This nerf makes it so it does 40 over 2 turns instead of 55
- Tobiume
- "Snap" now deals 15 damage (+ 10 damage if marked) to the target. If that target uses a new harmful, non-strategic skill, they will be marked
- A staple in a lot of aoe/affliction teams, Tobiume has been strong since release. Prior to this, every time she uses snap, she removes the mark and reapplies it for free in the same move. On top of that, using any skill would cause you to take 5 damage. Those 2 things were a bit oppressive. Dealing 15 aoe damage that ignores invul is still good, she's just less infuriating to play against now
Random tip: Vizard masks count the number of skills they have used (so you can tell when they will transform). This includes Shinji. If you watch that, you'll notice when he uses a skill. Use this to your advantage to know when he has used his second or third skill
Noteworthy Bug Fixes:
- Ikkanzaka Jiroubou's "Armor of Shuriken" is no longer coded as an action
- Ikkanzaka Jiroubou's "Armor of Shuriken" will now actually damage enemies like it says it will
- Skills Murumasa copies should now be able to be used, regardless of if a prep is typically needed (Think Final Form Uryu)
- Fixed several issues dealing with characters who cannot be killed being killed
- Matsumoto's stun effect from "Ash Tornado" now works like an action
- Hisagi's "Reap, Kazeshini" now displays an indicator when it ends or is triggered
- Hopefully fixed the "still in game, wait 2 minutes" issue
- Fixed obscure interaction preventing enemies affected by "Cry, Zabimaru" from being able to be targeted by "Coil, Zabimaru"
- Removing Mayuri's "Rip, Ashiogi Jizou" before it stuns will no longer cause the affected character to take 10 affliction damage and be stunned
- Fixed heal logic to (hopefully) address issue causing them to resurrect once and for all
- Added another place to round decimal numbers to prevent Kenpachi from crashing the game while "Bloodlust" is active