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Manual |
Posted by: Starrk - 09-11-2021, 04:40 PM - Forum: How To Play
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Level Ranks:
This game is almost exactly like old s-a. Choose 3 characters to fight your opponent's 3 characters. Each character has a minimum of 4 skills. Each character can use 1 skill a turn, if you used a skill but regret casting it you can still reset that skill by double clicking it.
Each skill has at least 2 classes: Either: Physical, Energy, Affliction or Strategic and Instant, Action or Control
Physical and Energy are harmful skills that most of the time result in dealing of damage, affliction skills are the same but affliction skills always go through damage reduction and destructible defense.
Strategic skills deal no damage but act as some sort utility, counter or preperation.
- Instant skills have no connection to the caster once it has been cast, so if the caster dies the skill still stays, if the caster gets a damage boost it has no effect to that skill (for example Final Song).
- Action skills are DOT (damage over time) skills which require a connection to the caster, so if the caster dies then the skill is over, if the caster gets stunned then the skill also stops applying but will continue to move on after the stun is over. If the target goes full invul or invul to that class, the attack pauses.
- Control skills are just like action skills, but once the caster gets stunned or the target becomes invulnerable, the skill completely stops.
Ignore Helpful effects makes your opponent literally ignore everything that is helpful, anything you can think of.
Ignore Harmful effects is self explanatory.
But what happens if an unstoppable force (ignore helpful effects) collides with an immovable object (ignore harmful effects)? (For example Crushing Kick vs Rampage). Then the ''ignore helpful effects'' takes over priority.
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Play Now! |
Posted by: Starrk - 09-11-2021, 04:35 PM - Forum: How To Play
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You can play Soul-Arena by clicking this link!
Please note that the first time you open the game will take long to load, but all next times you visit the game it will run smoother.
For a better performance, you can play the game by downloading it for PC or Android:
PC Download Link (Auto Updater Version)
This client auto updates, so you won't need to manually redownload every front-end update anymore. (IF IT STOPS WORKING, CHANGE THE .EXE FILENAME TO ANYTHING ELSE AND TRY AGAIN, OR DOWNLOAD THE GAME DIRECTLY =>)
PC Download Link Direct Version
If the auto updater doesn't work, use this version. Download the .zip file and unpack it into a folder then press the .exe file to start the game.
ANDROID Download Link
Download this .apk and open it on your android for it to install. With each client update you will have to re-install this .apk, this link will always contain the most up to date version.
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Balance 1.7b |
Posted by: Starrk - 09-10-2021, 09:16 PM - Forum: Latest Balance Changes
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1.7b
Tweaks:
- Bankai Mayuri's poison gas now ignores invulnerability and will be triggered on every new helpful stack of buff that gets applied, meaning for example Senna's aoe will also trigger it.
Nerfs:
- Thrust, Cierva cooldown increased by 1, up 1 from 0.
- Edrad's Volcanic Eruption's class is now changed from strategic to affliction (for more stunning opportunities)
- Ryuuken's Piercing Shot now has a cooldown of 1, up 1 from 0
- Loly's Erosive poision now has a cooldown of 1, up 1 from 0.
- Mila Rose's Feast's secondary damage now deals 15 damage, down 5 from 20.
Buffs:
- Bankai Gin's all prep skills are now invisible
- Hueco Mundo Byakuya's Thrust cooldown decreased to 1, down 1 from 2
- Byakuya's Scatter Senbonzakura now deals 35 piercing damage, up 5 from 30.
- Bankai Kenpachi's self affliction damage on swift strike and dismember has been reduced to 10, down 5 from 15.
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Balance 1.6b |
Posted by: Starrk - 09-10-2021, 09:15 PM - Forum: Latest Balance Changes
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1.6b:
Tweaks:
- Kidou Kira's inverse crystal now works correctly seperated into 2 buffs.
- Action skill texts made more clear, added "Instant*"s where necessary
- Secondary classes on skills removed
Nerfs:
- Hitsugaya's Sit upon the frozen heavens main damage now deals 30 damage instead of 35
- Komamura's Roar Tenken now deals 40 damage, down 5 from 45.
- Shikai Rukia's Crawling Rope now has a duration of 1, down 1 from 2. Blue Fire Crash Down now deals 25 affliction damage, down 5 from 30.
- Hooleer's Hollow Summon deals 20 damage, down 10 from 30. Energy now costs 1yellow|1random, down 1 random.
- Ryuuken's Quincy shot now deals 20 physical and 15 energy, instead of 20 both.
Buffs:
- Ryuuken's nerfs reverted, his analysis is back to 0 reiatsu, but now has a cooldown of 2
- Bankai Gin's s4 now has a cooldown of 0 and cost 0
- Kurosaki Karin's s2 and s3 now have a cooldown of 0, down from 1.
- Sparrow Uryuu's s1 and s2 now both deal an original damage of 20, up 5 from 15.
- Hueco Mundo Byakuya's Thrust now deals 25 damage, up 5 from 20.
- Urahara's Sing Benihime's secondary damage now deals 20, up 5 from 15.
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Balance 1.5b |
Posted by: Starrk - 09-08-2021, 11:58 PM - Forum: Latest Balance Changes
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Nerfs:
- Kanonji's golden kannonball now deals 30 down from 45
- Kaien's aoe invul now costs 1 blue and 1 random, was 1 blue before.
- Hooler's aoe attack now deals 30, down from 35
- Momo's white crawl now has a cooldown of 2, up from 1, Fireball Explosion now has a cooldown of 1, up from 0
- Ukitake's lightning become my blade now has 2 cd, up from 0. It now deals 20 damage, up from 15
- Matsumoto ash tornado now deals 5 damage each turn, instead of 10.
Buffs:
- Orihime's 3rd skill now heals 20, up 5 from 15.
- Renji's cry zabimaru now costs 1 random, changed from 1 red
- Hisagi's Kazeshini is now invisible.
- Gin's Shoot to kill, Shinsou now deals 45 damage, up 5 from 40.
- Jiroubu's butcher now deals piercing damage. Made his 2nd skill text also more clear.
- Bankai Byakuya's White Imperial Sword cost increased to 1red+1random. White Imperial Sword damage increased to 35.
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