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Balance 2.26
Forum: Latest Balance Changes
Last Post: Spooks024
12-24-2024, 03:28 PM
» Replies: 1
» Views: 656
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Nijyuu Shoutai - Official...
Forum: Soul-Arena Clans
Last Post: Player
12-21-2024, 04:37 PM
» Replies: 111
» Views: 39,709
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All Star Invitational
Forum: Battles, Clan Wars and Tournaments
Last Post: Player
12-14-2024, 06:52 PM
» Replies: 10
» Views: 362
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Área Brasileira (Cerveja...
Forum: Off Topic
Last Post: Benson10
12-09-2024, 01:40 AM
» Replies: 5
» Views: 2,413
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unbanning?
Forum: Off Topic
Last Post: Kazemon
11-25-2024, 12:33 AM
» Replies: 1
» Views: 228
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Happy Birthday Matt and S...
Forum: Off Topic
Last Post: SasukeGod
10-24-2024, 02:29 PM
» Replies: 3
» Views: 506
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Player's Invitational
Forum: Battles, Clan Wars and Tournaments
Last Post: Player
10-13-2024, 08:24 PM
» Replies: 17
» Views: 1,414
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Happy Birthday Zoli
Forum: Off Topic
Last Post: Orihime
10-13-2024, 04:05 PM
» Replies: 4
» Views: 1,340
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Balance 2.26.01
Forum: Latest Balance Changes
Last Post: leaderfirestar
10-06-2024, 03:27 AM
» Replies: 0
» Views: 373
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Traitor Ginjo Broken
Forum: Game Feedback
Last Post: mirrash
09-27-2024, 02:27 PM
» Replies: 0
» Views: 186
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All Star Invitational |
Posted by: Player - 12-14-2024, 04:43 PM - Forum: Battles, Clan Wars and Tournaments
- Replies (10)
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Banner made by Beneh
$80 USD Cash Prize for the 1st place winner and $20 USD Cash Prize for 2nd place.
Each participant will DM me 5 teams before the tournament starts, you cannot use the same character in more than one team so for example if you use Rukia in your team 1 you cannot use Rukia in any of your other 4 teams, and you are only allowed to use these 5 teams for the duration of the entire tournament.
- You must screenshot at the start of every single game of every set you play and in the screenshot every character on your team and the opponents team must be clearly visible, the winner of the set must DM me the screenshots to get it verified and be able to advance to the next round of the tournament, failure to provide all screenshots will result in disqualification and your opponent will take the win for the set instead.
- If you win your set take a screenshot of your private battle history and post it on the tournament thread.
- As soon as each round starts the sets are to be played immediately if you dodge or poorly communicate with your opponent you may be disqualified.
- All matches will be best 3/5.
- This will be a single elimination tournament.
- No banned characters or combos, you can build your 5 teams using any character in the game.
- Full teams are allowed.
- You cannot repeat your teams in a set.
- If you use any team other than one of the 5 you registered in the tournament with you will be disqualified. And if your opponent also did the same and used a team they did not register with it will result in both being disqualified.
- If you disconnect, your game bugs, or is impaired for any other reason, then your opponent wins, unless you both consent to a rematch.
- If your opponent leaves in the middle of the set they will take the loss for the set.
1. Four (Legendary_Four)
2. Ichi (ichi404)
3. CptKen (CptKenpachi)
4. Rexontra
5. Maqas
6. Oggy
7. V4nity (!gaara)
8. Dexterities
Round 1 has started
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unbanning? |
Posted by: number0 - 11-21-2024, 01:36 PM - Forum: Off Topic
- Replies (1)
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so if i had internet issues for a bit and kept getting lagged out of games, and then banned for ladder swapping, how would i go about getting my account back?
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Balance 2.26.01 |
Posted by: leaderfirestar - 10-06-2024, 03:27 AM - Forum: Latest Balance Changes
- No Replies
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I'm keeping an eye on a few other characters with high usage since the update, but at this point, these are the 2 outliers who need attention
Nerfs:
- Cang Du
- "Snake Claw" cooldown increased to one turn
- He might be my favorite of the batch, if for no other reason than that he's pretty easy to follow. That said, he's doing a little too well, so I want to slow down his ramp up
- Matsumoto Rangiku
- "Ash Slice" Cost change reverted (it now costs 1 red)
- In my mind considering this change, I had only really thought about the 20 damage aspect. It being amplified by her other skills slipped my mind. I'll keep her in mind and try to conjure up a different tweak that gives her some more strength
Noteworthy Bug Fixes:- Lloyd² no longer copies harmful affliction skills
- Mahito's "Spirit Body: Black Flash" tracker can now correctly no longer be removed (and by extension, no longer stuns infinitely)
- Armored Yoruichi's "Anti-Hierro Armor" correctly stays swapped to "Counterattack" after re-applying
- Lloyd² now correctly targets aoe with "Heilig Pfeil" after using "Cross Barrier"
- Lloyd² no longer reflects multiple skills in a turn with "Shapeshift"
- White no longer heals the turn after taking damage if he was at full health
- White's passive sticks around while he's reviving
- Driscoll Berci's "Koko Gonryo Riku" now correctly counters <= 15 (I forgot the equals in the code)
- Ebern Asguiaro's "Obliterator Shell's" stun is now correctly classified as harmful
- Ayasegawa Yumichika's "Energy Steal's" stun is now correctly classified as harmful
- Driscoll Berci's "Converge" now correctly deals piercing damage
- Many small typos
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Balance 2.26 |
Posted by: leaderfirestar - 09-29-2024, 10:18 PM - Forum: Latest Balance Changes
- Replies (1)
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Buffs:
- As Nodt - "Stolen Bankai: Murderscape" cannot be countered or reflected
- "Stolen Bankai: Shredding Wave" cannot be countered or reflected
- Small nudges
- Ben 10- "The Omnitrix V2" can no longer be removed
- Small quality of life
- Dangai Ichigo- "Become Getsuga" cooldown lowered to 0. Can no longer be ignored. Cannot be used while active
- If this skill gets countered, that's kind of a massive "fuck you" already. a 7 turn cooldown is icing on the cake
- Ebern Asguiaro- "Gear Shift" now grants 15 destructible defense
- Small nudge
- Gengar- "Destiny Bond" cost lowered to 1 red + 1 random, duration increased to 2 turns
- This skill acts like a bluff. A bluff that lasts for 2 turns is a lot trickier to deal with
- Hueco Mundo Byakuya- Deals 5 additional damage if "Severed Tendon" is active
- Keep in mind that his skills are instants, so this won't effect damage over time
- Ishida Uryu- "Heavenly Wild Puppet Suit" duration increased to 3 turns. Cooldown increased to 4 turns
- [i]A small quality of life thing for him. Ever since losing his ability to gain energy during the duration, I've been trying to figure out the correct duration/cooldown ratio for this skill[/i]
- Mahito- "Spirit Body: 200%" cost lowered to 1 random
- "Spirit Body: Repel" damage increased to 15
- "Polymorphic Soul Isomer's" cannot be killed effect now ends when Mahito dies
- Before the crying ensues, read the nerf to Senbonzakura. I think of this to be somewhat equivalent to Kon's s3, only instead of prepping with 1 random, you're using 4 energy in 2 turns to transform. Overall, just meant to be something to make going to his alt form worth considering. As for soul isomer, if you've read the soul boards post, A janky interaction was found where stealing the buff with Traitor Ginjo could produce an un-killable enemy team
- Matsumoto Rangiku- "Ash Slice" cost reduced to 1 random
- Maybe I'm just washed (I am), maybe I just suck (I do), but I feel like whenever I play her, she's always missing some follow up. Her s1/s3 are both great, but they cost a bit, and it's a bit difficult to get value out of the synergy her s2 has. The numbers seem to agree with me, so I'm trying this. I'll keep an eye on it though and see if the better players prove this to be too generous
Nerfs:
- Hinamori Momo- "Fireball Explosion" cooldown increased to 1 turn
- Really trying to be careful with nerfing her. A lot of "mission teams" are her, kira, and someone, where she and kira have a 5 energy/2 turn kill threshold with the numbers. This threshold remains this way, while keeping her damage output lower overall
- Senbonzakura- "Barricade" no longer re-activates "Slaughterscape"
- After the buffs he has seen, he's good enough now to where I don't think he really needs it. That's not the elephant in the room, but should also remove the elephant from the room
Random Tip: Sometimes, it's better to save Energy for an explosive turn instead of using it the moment you get it!
Noteworthy Bug Fixes:- Matsumoto's "Ash Tornado" now correctly classifies the initial damage as "new" damage
- Isshin Shiba's random damage from "Burn, Engetsu" works correctly
- Fixed Sode No Shirayuki's cost reduction calculation
- Butterfly Aizen's "Shatter Displacement" now correctly only counters the target
- Yadomaru Lisa's "Iron Dragonfly Air Cut" invulnerability effect is no longer triggered if enemy is ignoring harmful effects
- Fixed condition for Ben 10's Chromaflect
- Fixed condition for Quilge Opie's Medallion counter
- Fixed stun calculations
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Returning Player |
Posted by: Strife071 - 08-29-2024, 04:58 AM - Forum: Introductions and Farewells
- Replies (1)
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Hello all, I found myself thinking about this game for quite some time but never bothered to search it up until last night. I was shocked to see this game has returned, as I had many fun times and memories playing it and grinding for characters. Even though my old account is long gone, I will still enjoy unlocking all of the characters I had and communicating with other players, old and new.
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Balance 2.25 |
Posted by: leaderfirestar - 06-04-2024, 02:34 AM - Forum: Latest Balance Changes
- No Replies
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Buffs:
- Ashido Kano - "Single Slice" deals 10 extra damage for every invulnerability effect on Ashido
- "Group Slash" makes all invulnerability effects last 1 additional turn on Ashido
- I worded it specifically to say Ashido because if I said "on this character," some "person" would yell at me because they attacked a character who was invul and it didn't deal bonus damage. If muramasa steals this skill, it will deal bonus damage if muramasa is invul. I'm open to phrasing suggestions, provided it's short
- Ayasegawa Yumichika- "Blooming Flower" additionally removes all harmful affliction effects from himself
- More anti affliction options
- Fullbringer Ichigo lvl 2- "Reiatsu Assault" increases his damage by 10 for 2 turns (up from 1)
- "Oops, all twos! For real though, I was cautious releasing this guy, but it's now apparent that it won't hurt anything to have this duration match his other skill's duration
- Ishida Uryu- "Kojaku Shot" now deals 10 additional damage to enemies affected by "Energy Chain Shot"
- Small quality of life change for him. Unless you've been facing "action damage amp" teams, you've not had much reason to use this skill. Now, it might be worth considering
- Kurosaki Karin- "Foul" additionally stuns affliction skills
- More anti affliction options
- Matsumoto Rangiku- "Ash Slice" will now stun enemies "Ash Tornado" is active on
- To clarify, as long as the icon for ash tornado is on the enemy, this will stun them
- Omaeda Marechiyo- "Red Smoke's" effects work on all skills (rather than just non-strategic skills)
- Omaeda has been underperforming a bit for a little too long now. I truly believe his numbers are good, and with the utility he provides from his other skills, he should be much scarier now
- Zaraki Kenpachi- "Bloodlust" starts at 20%
- It takes 3 or 4 turns of being hit before his damage reduction has really come into play. This lowers it by a turn, and should in turn make him a little more survivable
Nerfs:
- Edrad Liones- "Spiritual Punch" only gives bonus damage for 1 turn (down from 2)
- I'm not sure how I feel about doing this, as I'm a believer that Edrad is only doing as well as affliction in general is doing. that said, I understand people are tired of affliction. Crazy to think how people have hated every kind of team this game can offer. Yet we still click those boxes
- Kotetsu Isane- "Binding Spell #58: Tracking Sparrows" no longer ignores invulnerability
- She's still plenty good, just not a super star
- Kurotsuchi Mayuri- "Ally Bomb" cooldown increased to 2 turns
- Ally bomb is an incredibly nice way to get free damage onto an enemy. With a cooldown of 1, it has been a very dependable source of damage, and I hope dialing it back will prevent me from needing to touch him farther
- Ryujin Jakka- "Reformation" no longer grants energy
- The zanpakuto batch was weird. If memory serves, this energy gain effect was there to try and justify the fact that the rest of his kit didn't feel good. Since he flows much nicer these days, I don't think there's any real objection to removing the energy gain effect
- Zommari Leroux- "Amor" no longer increases the cost of strategic skills
- Womp womp
Tweaks:
- Hirako Shinji- "Collapse, Sakanade" change: Shinji targets himself, permanently allowing 'Inverted World' to be used. Afterwards, this skill can be used for 1 blue energy to deal 20 affliction damage to one enemy, and increase the cost of their skills by 1 random for 1 turn.
- Okay. I'm going to pretend you all have figured out that by hovering over his mask icon, you can see how many skills he's used, and can deduce if he's used his second or third skill. With that faith in you all, my assumption is that he's performing well because of boosted affliction damage. This checks out given the whole Hollow Ichigo thing not too awful long ago. As such, I'm flipping this skill on its head. More power later in the game so his 1v1 isn't a guaranteed loss (provided your opponent looks at your mask) at the cost of setup. For now, I've kept the cost at a random just because I genuinely have no idea what he'll look like with this change. I fear lowering it to free would make him a bit bonkers
Random Tip:
Under the game manual tab, there is a section called "the basics" which goes into detail on the game's mechanics, from Instant/Action/Control to terminology and everything in between. If you're having issues understanding how/why some skills interact with each other, that's a great spot to investigate!
Noteworthy Bug Fixes:- Kirikaze's "Sword Absorption" stun duration is no longer infinite
- Shrieker's "Spawn Artillery" now correctly increases the cost of people hit by "Tuning Fork Bomb Explosion"
- Runuganga's "Sand Vortex" now correctly checks if his physical skills have been stunned when it gets canceled
- Yachiru Kusajishi's "Face Stomp" damage over time does the correct damage
- Madarame Ikkaku's "Grow, Houzukimaru" is now classified as an invulnerability skill with regards to Coyote Starrk's "Analysis" and Hirako Shinji's "Inverted World"
- Hueco Mundo Byakuya can no longer target enemies with "Execution" if they're ignoring the harmful effect of "Pivotal Scene"
- Senna's "Blade of Recollection" now correctly only heals when damaging skills are used on the victim
- Weird race condition with Ascended Aizen's "Soul Dissolution" damage threshold resolved
- Fixed issue where buffs that remain on Aaroniero Arruruerie post transformation are tied to the character he was transformed into
- Skills that target Aoe-Self now correctly hit allies if the person who was clicked became invulnerable as a result of being targeted
- Kyoko Haida's "Slay" should be correctly enabled/disabled when the enemy is marked by unfortunate gift
- Grimmjow Jaegerjaquez's "Caja Negacion" no longer removes itself when triggered if he died since casting it
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