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  Tamashii - 2023
Posted by: Gon - 06-24-2023, 07:27 PM - Forum: Soul-Arena Clans - Replies (7)

[Image: iouotEL.png]
As our beloved bleach based came back, two friends from Naruto-Arena wanted to come together to enjoy the game they enjoyed so much pre 2017. Austin and Sos created Tamashii at the beginning of the new games life. It was difficult to keep the clan active in the beginning, as the game was starting fresh with an entirely new audience of players. The game started slow, and thus, Tamashii also struggled to remain active. 


Fast forward to today, the game has a steady community, and thus Tamashii is making anew. Even though Sos has decided not to return to the game, Austin has recruited an entirely new group of members. Including Alerane, Zatmaru and Conner, along with some day one members like Bubs and Jase. Tamashii is now one of the most active clans, and is thriving full of life. 


[Image: 8P1J96s.png]

[Image: austin.png]
[Image: alerane.png]
[Image: bubz.png]
[Image: redx.png]
[Image: moju.png]
[Image: edvy.png]
[Image: zat.png]
[Image: jase.png]
[Image: lightyagami.png]
[Image: maxfire.png]
[Image: denni.png]

[Image: mgZdMBZ.png]
All of our recruitment is done on our discord page! If you are interested in joining the clan please visit us to fill out an application!
Link to our discord: Apply here!

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  Balance 2.12.0
Posted by: leaderfirestar - 06-23-2023, 03:33 AM - Forum: Latest Balance Changes - No Replies

Noteworthy Game Mechanic Stuff:

 - Targeting vs Reflect precedence

  • This is more of a bug fix, but the order in which reflects happen vs onTarget has been fixed. Now, onTarget will happen before reflects, whereas previously, it was incorrectly happening after. Let's look at an example
  • Say you have a Kenpachi who used "Taunt" while his "Bloodlust" is active. Now, skills reflected to him will not increase his damage reduction (it did before)
  • As another example with kenpachi, let's say you put an ally Apacci's "Bala Deflection" on Kenpachi while his "Bloodlust" is active. The order in which things happen now will increase his damage reduction, then reflect the skill.
  • Those are just examples, be sure to look out for how this could impact other interactions!

- Destructible Defense Priority
  • Destructible defense now consistently is destroyed in the order in which it was used (first used, first destroyed).
  • Though there are few instances where this matters, those who have noticed it destroying in the wrong order may now rest easy

 - Energy System
  • I've seen many people complaining that the energy system is inconsistent in terms of energy spread. I will look at it between now and next patch and do some testing. In the games I played this patch, I didn't run into any issues, and as such I am not convinced
  • If I notice there are real issues, I will make tweaks to it. I won't discuss the details of what's changed, but I will let you all know if a change is made

Buffs:

 - Ayasegawa Yumichika
  • "Split and Deviate, Ruri'iro Kujaku" cooldown lowered to 0 turns
  • "Energy Steal" cooldown lowered to 0 turns
  • These are reverting changes I made during the drain meta to make him less oppressive to face. Now that that strategy is not viable anymore, I'm reverting them to see where he floats to

 - Bankai Ikkaku
  • "Charging Twister" gains 10 permanent bonus damage for "Final Release" per turn for 3 turns. The effect to gain extra from being damaged remains unchanged
  • I'm curious to see how this impacts him. His winrate was <30% going into this balance, and I think this will help him to stack up damage a bit easier. His "Final Release" still removes all bonus damage when used, so hopefully this doesn't break him

 - Demoura Zodd
  • "Concentrated Wave" will reactivate within 2 turns of being used when the first new harmful energy/strategic skill is used on him (up from 1 turn)
  • Since the change to when energy is gained during the turn, Zodd's first and second skills have been the worst in his kit. I'm experimenting with his second skill here to see how much impact (if any) it has on his performance

 - Otoribashi Rojuro
  • "Sonata #11: Sixteen Day-Old Moon Rose" now gains 1 energy for every "Kinshara Mark" consumed, no longer removes energy
  • It takes him a minute to get these stacks onto people anyway, and my hope is this doesn't break him, but rather make it worth using. I'm going to keep a close eye on him this next patch though

 - Saru
  • "Spiraling Strike" damage increased to 20


 - Yachiru Kusajishi
  • "Dangerous Stare" becomes "Surprising Reiatsu" for 2 turns, up from 1 turn
  • As she's been, stunning her prevents her from having a chance to spike. This gives her another turn to shoot her shot

Nerfs:

 - Bankai Kenpachi
  • "Bankai, Nozarashi" no longer grants destructible defense
  • For act I of putting this team in the ground, I am removing/reverting the destructible defense to make Bankai Kenpachi back into the glass cannon he was supposed to be.


 - Butterfly Aizen
  • "Destructive Spell #90: Black Coffin" and "Black Coffin: Full Enchant" are now Energy, Control
  • Act II means another nerf for Aizen. Turning his stun into an action sort of helped, but due to his "Impossible Regeneration," making a stun stick on him was still a trick to pull off. Since control skills end when they are disconnected from the caster, this is the better route to bringing balance to this nightmare. I'm aware that he becomes closer to base Aizen because of this change, but I'm intent on bringing this character's winrate below 60% for the first time since his release. The teams he's been in have been nerfed, he's been nerfed, and he's still performing this well. Blame his team all you want, but to remain this big of a problem is the result of the strength of his kit

 -  Koutotsu
  • "The Precipice World" heal effect changed to heal a flat 10 health
  • Act III, and hopefully the finale (though believe me, I will continue to nerf this team if it remains as strong as it has been) is reducing the returns on the heal received. You're faced with a pretty damning decision against this team: "Do I kill the damage dealers? Or focus on the Koutotsu so the damage dealers don't roll me? If you choose the Koutotsu, then you get stunned/spiked into oblivion. If you choose one of the damage dealers, they get to dish out damage and heal for all of it because of Koutotsu. The "Time-Space Distortion" is still strong as well, and if this nerf isn't enough, I will go for that skill again


Tweaks:

 - Ascended Aizen
  • "Awakened Hogyoku" now targets the ally with the least health each turn
  • "Erasure" no longer sets the active cooldown to 2 turns after triggering, and the base cooldown has been increased to 3 turns. Will end if Ascended Aizen dies
  • "Immovable Object" can no longer be ignored
  • Okay, let's (me) talk Ascended Aizen. In his state up to this point, if I made his stun unable to be ignored (with no other changes), he would be objectively terrible, as the only real synergy for him at this point was to pair with people who could ignore his stuns. This is due to the fact that his only skill capable of doing damage has had an artificial rate limit set on it. The original design sense behind him was to place a counter on someone, and let it increase its damage by having a turn that the enemy couldn't react, with the trade off that the enemy would get the next move. 
  • I've chosen to ignore the other 2 characters who have been partnered with Aizen this balance. The 2 in question can do 100 damage for 5 energy over 2 turns. So can kira and momo, which is the bread and butter of teams for people who have just unlocked the lieutenants. Do you know why the meta team isn't kira, momo, ascended? It's because kira can't make his team ignore stuns. When you have no chance to react, a 5 energy, 2 turn combo becomes pretty doable. I'll keep an eye on how aizen performs here, but with his stun unable to be ignored, I think the issue will solve itself. I've been wrong before though!

Random Tip:
The order in which you use skills matters! Make sure you order them optimally when you pass your turn! You could be missing out on bonus damage!

Noteworthy Bug Fixes:
  • Bankai Mayuri's "Poison Gas" now correctly damage invulnerable enemies
  • Edrad Liones's "Volcanic Eruption" no longer damages allies, and targeting works correctly
  • Fixed more issues with Yukio's "Save State Load"
  • The heal and energy gain effects from Senna's "Blade of Recollection" are now correctly classified as harmful effects
  • Dondochakka's "Summon Bawabawa" no longer revives dead enemies
  • Fixed skills such as Shiba Kuukaku's "Fire Circle" where setting skills unable to be countered/reflecting would do the opposite in certain situations
  • Segunda Ulquiorra's "Full Drive" now damages invulnerable enemies (much to Conner's dismay)
  • Koga Kuchiki's "Spiritual Threads" now shows a count of how many skills were reflected. I'm aware this isn't a bug, but here it is anyway
  • Hakuda Yamamoto no longer removes skills that cannot be remived with "Rip Off"
  • Aizen Sousuke's "Absolute Hypnosis" correctly chooses a team position from the enemy team when doing damage
  • Sogyo no Kotowari's "Tag: You're It!" correctly chooses a team position from the enemy team when targeting
  • Sogyo no Kotowari no removes bufffs applied from harmful skills, even if the buff itself is helpful
  • Percent Damage reduction works again
  • Yylfordt Granz's "Reiatsu Blast" and "Gore, Del Toro" are correctly classified to interact with Coyote Starrk's "Analysis" and Hirako Shinji's "Inverted World"
  • Kidou Urahara's "Fire-Play, Benihime" correctly reverts to "Bind, Benihime"
  • Unohana Retsu's "Major Heal" can now be ignored
  • Bankai Ikkaku can now be used to unlock the same characters as Ikkaku Madarame
  • Sarugaki Hiyori's "Flying Kick" no longer damages allies who use a "normally harmful" skill on her (for example, Hisagi Shuhei's "Cross Slash")
  • The bonus damage from Inoue Orihime's "Solitary Heavenly Cutting Shield" once again lasts for 2 turns
  • Fullbringer Ichigo's "Ignition" only lasts 3 turns now
  • Ulquiorra Cifer's "Rescue" will now check if the ally is ignoring helpful reflects before reflecting skills
  • Pre-Ascension Aizen's "Redirect" will now check if the ally is ignoring helpful reflects before reflecting skills
  • Ginjo Kugo no longer deals an extra turn of damage when targeted during "Xcution Counter"
  • Hebi's "Hebi Block" now uses the correct icon

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  Inoue bugs?
Posted by: llui - 06-21-2023, 02:13 PM - Forum: Game Feedback - Replies (2)

I remember that, when playing in old SA, using Inoue's "Twin Heavenly Returning Shield" removed Soifon's "Sting all enemies to death" (cause her ability is Affliction). But, while playing in quick games, thas not happened. Mistake, bug...?

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  Bankai Unohana mission
Posted by: Anonymous - 06-11-2023, 05:53 PM - Forum: Team Help and Strategies - Replies (2)

I so far am halfway through this mission and was just wondering what's a good team with the regular Unohana?

Also there's only 3 types of Kenpachi in the entire game right? (the regular kenpachi with the eyepatch, bankai kenpachi, and the new Hueco Mundo Kenpachi). Is there any other character's that qualify under kenpachi? (like someone who worked under him) or are these 3 the only ones? I'm having a little trouble as I can barely find any in the ladder/quick games.

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  The Battle for Yoruichi
Posted by: Gon - 05-31-2023, 07:05 PM - Forum: Battles, Clan Wars and Tournaments - Replies (54)

Welcome everyone to another special event, with a brand new prize for the winners. Our favourite member of Central 46, Jerm, has blessed us yet again with another beautiful hat to compete for. This is a bracket event again. 



Prize

1st, 2nd, and 3rd will receive this exclusive hat which will be available no where else. 



[Image: Yoru_Hat.png]



Rules;

- All matches are 3/5.

- No repeating characters.

- No copying your opponents team (2/3 characters).

- No full teams (Affliction, Stun, Drain, AoE, Counter/Reflect, Team Invulnerability, Enemy cost increase). 

- Before each set, each player will ban 5 characters. 

- At the beginning of every round, each player will be randomly assigned a group. You must use 1 character from your group in every match. You cannot use more than 1 in a single match. 

- If you have no other characters to choose, and you are missing the character, you must show proof of not having him unlocked with a FULL SCREENSHOT WITH TIMESTAMP, and then your opponent can choose your character to build your team around. 

- If a character in your group is in the default, you CAN STILL USE THEM. 



Default; 

Don Kanonji - Soifon - Hollow Ichigo - Ascended Aizen - Butterfly Aizen - Final Aizen 0 Heuco Mundo Kenpachi - Riruka - Ben10 - Ginjo - Tsumugiya Ururu - Metastacia - Komamuri Sajin - Ukitaka Joushiro - Kidou Momo - Inner Ichigo - Kazeshini - Dangai Ichigo - Chrysalis Aizen - Tsukabishi Tessai - Redder - Final Form Uryuu - Apacci - Gengar 



Participants;

Please register with your username and your discord username 

1. Red X
2. Penelkata
3. Jase
4. Hakuzo
5. Kurosakys
6. Shinaki
7. !gaara
8. Hitsugayan
9. Maqas
10. Ze_Hyuga
11. Ausbee
12. Macapis
13. Atomb
14. Alias
15. Chandelier
16. Jiraiya27
17. MakeMeSad
18. Gon 
19. BlackZulu
20. Jadam
21. Esdeath
22. Blackwalt
23. Devvoke 
24. Moju#4594
25. DaddyM#0691


Groups

[Image: Group_1.png]

[Image: Group_2.png]

[Image: Group_3.png]

[Image: Group_4.png]

[Image: Group_5.png]

[Image: group_6.png]

[Image: Group_7.png]

[Image: Group_8.png]

[Image: group_9.png]

[Image: Group_10.png]

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  Gengar Mission
Posted by: Anonymous - 05-30-2023, 12:59 AM - Forum: Team Help and Strategies - Replies (2)

Hi all,

It's been a while since I last played, I've been on and off the past 4 months or so because of school and work. I was able to unlock the new characters that was recently launched after the ladder got reset (except for the Gengar mission).

For the Gengar mission, I wanted to know for the 2nd part of the mission where it says
Win 200 games vs Zanpakutou Spirits <-- I'm about halfway done this (and it shows a small picture of ichigo underneath). Does this mean, any character in the game that uses Zanpaktou energy (like the red one in the game). Are characters like the regular Ichigo, Ikkaku, Regular Renji, Hamamoura, etc. all Zanpaktou spirits? And also Grand fisher doesn't need to be used for this particular condition right? (I've almost finished the first one with 50 wins).

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  Balance 2.11.0
Posted by: leaderfirestar - 05-20-2023, 06:05 PM - Forum: Latest Balance Changes - No Replies

Buffs:

 - Fullbringer Orihime

  • "Shiten Koshun" Energy cost reduced to 1 yellow
  • I realize that it's a little jarring to not be able to target yourself with this skill, but that's part of the design. This will make the skill pretty good

 - Fullbringer Sado
  • "Heavy Cannon" damage increased to 35
  • "Bluff Strike" damage increased to 20
  • I don't want to do anything in terms of making the skills instant because the whole point of him is to mind game your opponent into wondering if they're getting bluffed or not. I honestly think that there hasn't been solid reward for playing that, so the increased damage will help him be a bit more rewarding


[b]- Ishida Uryu[/b]
  • "Energy Chain Shot" cooldown reduced to 0
  • I'm not sure how much more I will tune this guy up. Anti stun, plus aoe cannot be countered/reflected at a cheap price? Plus with the constant pressure from his s1, I think he's already pretty solid, just hasn't had a place to shine with the current stuff


 - Riruka Dokugamine
  • "I Permit, Dollhouse Entry" cooldown reduced to 0
  • I went a little hard on her last patch, now I will rebuild. I don't want her to go back to the way she was, so any future buffs will likely be to the rest of her kit




Nerfs:

 - Bankai Mayuri
  • "Poison Gas" no longer ignores invulnerability
  • Some of you might be wondering "it did that?" I was the same way, because it doesn't say anywhere that it does. However, it has been, so this is technically a bug fix, but I'm putting it here because only like 6 people read these, and none of them read my bugfixes section at the bottom

 - Butterfly Aizen
  • "Destructive Spell #90: Black Coffin" (and by extension, "Black Coffin: Full Enchant") are now action skills
  • This might actually hurt him a lot, and I have 3 different compensation buffs I'd be willing to give him, should the need arise. That said, I'd like there to be a patch where this dude isn't a meta character again

 - Gengar
  • "Shadow Ball" damage lowered to 30
  • He has a really strong effect on his skill, with already good damage to boot. Puts a certain 1 yellow 1 black 35 damage skill I'm thinking of to shame


 - Komamura Sajin
  • The healing from "Overwhelming Energy" has been reduced to 30
  • Frankly, I feel like he got off easy here, the nerf I had in mind though might have crippled him completely though. Then again, 40 health is a lot

 - Koutotsu (Funny Train)
  • "Time-Space Distortion" cost increased by 1 random
  • I really didn't want to do this, but there is some debate amongst the admin team about the best way to tackle him. I personally believe that the mechanic is neat, but allows for a bit too much, so limiting the strength of the mechanic, while the other side doesn't want to change the mechanic at all. As it stand though, there are a lot of strong, 2-cost skills in the game that are easy to abuse with this skill, so until a better solution can be agreed upon, this is where the funny train will sit


 - Sasori of the Red Sand (S)
  • "Needle Shot, Arm Trap, 100 Puppets" cooldown increased by 1 in all forms
  • I've been keeping my eye on this guy since I last buffed him, and he's consistently been performing a bit better than he should have been. Plus, he's been finding his way into more people's teams, so I'm going to pre-emptively dial him back

Random Tip: Ladder games count for 2 wins in missions, quick games count for 1. If you think your team can survive the ladder, you can speed up unlocking characters

Noteworthy Bug Fixes:
  • Counters/reflects should now correctly be triggered in the order they were applied, and be triggered 1 skill to 1 counter/reflect, rather than 1 skill tripping all of them
  • Inner Ichigo's "Reiatsu wave" is no longer infinite, also reduces cooldowns correctly
  • Harmful cost increases now work correctly when that enemy is ignoring helpful effects
  • I'll be real with you, there were a lot of fixes, but because of some pre-emptive changes that were made for some mechanics that ended up being done incorrectly, I found it easier to delete my bug fixing branch of the code and re-instantiate it, and that's where my notes were. I threw up the stuff I remembered fixing

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  Sloth's Big Boy Tourney Official #1
Posted by: MrSloth - 05-07-2023, 05:02 PM - Forum: Battles, Clan Wars and Tournaments - Replies (12)

It's Time!

Matches are best 2 out of 3

Single Elimination

Rules: https://soul-boards.net/showthread.php?tid=421

Remember, you can DM me on here or on discord to make sure your team is legal

You have 1 week to complete your match. 

[Image: iwc9dwh.png]

Round 1 Rulesets

Ra's Al Ghul vs Leaderfirestar - Crazy Train
!Gaara vs Atomb - Kon-er STFU Pls
Shinaki vs Ghidorah - Default Dan
Hitsugayan vs Hakuzo - That's Not Canon
MrClown vs Alkmena - Default Dan
MakeMeSad vs Kutayk - Kon-er STFU Pls
Chandelier vs Maqas - Pick a Page

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  Sloth's Big Boy Rules
Posted by: MrSloth - 05-06-2023, 08:47 PM - Forum: Battles, Clan Wars and Tournaments - No Replies

Hi

Regras traduzidas na parte inferior

Here are the rules for Sloth's Big Boy Tourney. This is meant to serve as a glossary. Rules will be in alphabetical order. I will tell you the ruleset after I spin the wheel for you, but this is for reference, and for those who want to get a head start on team strategizing.

IN GENERAL: Yukio is banned from *all* rulesets, even if it says "No other rules apply". Rulesets that don't say "No Other Rules Apply" also have a full team ban (please DM me on discord if you have a question about whether your team is legal)

If you cannot make a team due to a ruleset restriction, you will get a round loss, and I will roll a new ruleset until I get one you can make a team for.



  • 10x10 Box-In - You and your opponent select 10 characters each. Those are the only characters your opponent can use. No other rules apply.

  • Anything Goes - There are no rules. You may even copy your opponent's team or use full teams.

  • BR Strats - The first round uses the Default Dan ruleset. After that, each round, the losing player *must* copy the winning player's team, and the winning player must use an entirely new team (no single character can be repeated).


  • Clash of Titans - Both players can only use Ichigo, Rukia, and Ururu, for the whole match.

  • Crazy Train - All teams must use Koutoutsu. You may not copy your opponent's team character for character (but 2 out of 3 is fine). No other rules apply.


  • It's Christmas! - Before each round, DM me the 3 characters your opponent will be using. You cannot give them the same character twice in a match. No other rules apply.


  • "Kon-er STFU Pls" - Both players have to have "Kon" on their team. When you beat the opponent's Kon, you win the round, even if they have other characters alive. Win two rounds and you win the match

  • Hasbulla Nation - You cannot use characters who have skills that cost 2 or more reiatsu. No other rules apply.


  • No I in Team - Your team cannot have any characters that have the letter I in their name. You may not copy your opponent's team character for character (but 2 out of 3 is fine). No other rules apply (you may use full teams).


  • Pick a Page - Both you and your opponent pick 1 page of characters. You can only use the selected pages for your teams. You may not copy your opponent's team character for character (but 2 out of 3 is fine). No other rules apply.


  • RAID: Shadow Legends - You may only use characters that use all random reiatsu (Like Grand Fisher or Kon). You may not copy your opponent's team character for character (but 2 out of 3 is fine). No other rules apply.


  • Starters only - You may only use starter characters. You cannot use full teams. You may not copy your opponent's team character for character (but 2 out of 3 is fine). No other rules apply.


  • Strategize - Each character on your team must have at least 2 strategy skills in their skill kit. You may not copy your opponent's team character for character (but 2 out of 3 is fine). No full teams. No other rules apply. Passives do not count as strategy skills.


  • That's not Canon - Your team cannot contain any characters that worked together in the anime. You may not copy your opponent's team character for character (but 2 out of 3 is fine). You may not use full teams. No other rules apply.


  • The A-Team - Using the S-A helper tool, your team must be ranked A or S. You may not copy your opponent's team character for character (but 2 out of 3 is fine). No other rules apply. https://www.soul-arena.io/sa-helper


10x10 Box-in - Seleciona 10 personagens. Essas personagens são as unicas personagens que o teu opponente pode utilizar. (outras regras não se aplicam)

Anything goes- Não a regras pode copiar e usar full equipe.

BR Strats- a primeira ronda utiliza as regras normais depois de cada ronda o jogador que perder tem que copiar o jogador que ganhou e o jogador que ganhou tem que criar nova equipe. (personagens não podem ser repetidas)

Clash of titans- ambos os jogadores tem que utilizar Ichigo, Rukia e Ururu o match inteiro.

Crazy train- Todas as equipas tem que usar koutoutsu não pode copiar a equipe do opponente ( só 2 de 3 personagens). Outras regras não se aplicam

Default Dan- Regras normais restrinções normais. Este torneio usa as regras do clã wandenreich. https://soul-boards.net/showthread.php?tid=333 Apenas proibições padrão, não proibições de pessoas adicionadas

It's christmas!- Antes de cada ronda mande mensagem privada sobre quais as 3 personagens que o seu adversário vai usar. Não pode dar as mesmas personagens 2 vezes num match. outras regras não se aplicam.

Kon_er STFU Pls- Ambos os jogadores tem de ter ''Kon'' na sua equipe. Quando você ganha ao Kon do oponente você ganha a ronda, mesmo se eles tiverem outros personagens vivos, ganhe 2 rondas e você ganha o jogo.

Hasbulla Nation- Não pode utilizar personagens que tem skilld que gastam 2 ou mais reiatsu. outras regras não se aplicam

No I in Team- A Sua equipe não pode ter personagens com a letra i no nome deles. Você não pode copiar a equipa do seu opponente personagem por personagem (Excepto 2 de 3). Outras regras não se aplicam (pode usar full equipe (stun aoe etc)

Pick a Page - Você e o seu opponente escolhem 1 página de personagens. só podem utilizar essa página. Não pode copiar a equipe do seu opponente (2 de 3 está bom) Outras regras não se aplicam

Raid: Shadow Legends- so pode utilizar personagens que utilizam reiatsu aleatória (tipo granfisher e kon). Não pode copiar a equipe do seu opponente (2 de 3 personagens pode) outras regras não se aplicam

Starters only- Só pode utilizar personagens iniciais. Não pode utilizar full equipe. Não pode copiar a equipe do seu opponente personagem por personagem (mas 2 de 3 personagens sim). Não pode utilizar full equipe. Outras regras não de aplicam

Strategize- cada personagem na sua equipe tem de ter pelo menos 2 skills stratégicos no kit deles. Não pode copiar a equipa do opponente personagem por personagem (2 de 3 pode) . Sem equipe full. Outras regras não se aplicam. Pasivas não contam como skills estratégicos

That's not canon- A sua equipe não pode personagens que trabalham juntas no anime. Não pode copiar equipe do opponente personagem por personagem (mas 2 de 3 sim). pode utilizar full equipe. Outras regras não de aplicam

The A-Team - Utilizando a ferramenta S-A helper, a tua equipe tem que ser A ou S. não pode copiar a equipe do opponente ( só 2 de 3 personagems) outras regras não se aplicam. https://www.soul-arena.io/sa-helper

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  Balance 2.10.0
Posted by: leaderfirestar - 05-06-2023, 08:36 AM - Forum: Latest Balance Changes - No Replies

Noteworthy Game Mechanic Stuff:

  • Only the top 100 players have a ladder rank shown now. Every game, after winning/losing, we would have to search through every player to determine who you now have more/less experience than, and set the ladder rank accordingly. This was fine when there were less players. Now that this game has thousands of accounts, that process was exceedingly slow, and a major contributor to why it takes games so long to end sometimes
  • Between now and the next balance (assuming things aren't bad), I will be going through and re-coding most skills in the game. There are a few reasons for this, namely that there have been several buggy interactions reported regarding Ginjo's "Energy Blade" and friendly skills, as well as the fact that going back and doing old skills better will make it much easier to introduce new mechanics
  • On the topic of skills, I will also be adding tooltips for characters whose skills swap permanently (grimmjow's first and fifth skills, for example). These effects will be unable to be ignored/removed (so they will work exactly the same). This is both for keeping track of "what skill is what" and for fixing the final issue I'm aware of with Yukio. I don't want to buff Yukio until I fix interactions with "Save State Load" and having the correct skills available to a character that were there the previous turn

Buffs:

 - Ayasegawa Yumichika
  • "Bloom, Fuji Kujaku" damage increased to 20
  • Small buff for a character that I'm not convinced even needs a buff. He does solid damage and sustains himself. He fit in nicely with drain lock teams, but I think he should still be holding his own


 - Bankai Byakuya
  • "White Imperial Sword" will deal 10 additional damage to an enemy affected by "Bankai Scatter, Senbonzakura"
  • "Bankai Scatter, Senbonzakura" will deal 5 additional damage to enemies marked by "Massacre Scene"
  • To kick off our buffs to the drainers left behind, Bankai Byakuya has been cursed with a bizzare kit that doesn't flow particularly well with itself. The 2 strategies have always been "spam Massacre Scene" and "drain lock." With one of those strategies gone, these changes should make his kit flow a bit more smoothly

 - Demoura Zodd
  • "Concentrated Wave" now reactivates when a new harmful energy or strategic skill is used on him
  • I even fixed the bug that was preventing the reapply effect from triggering. I hadn't until now because drainlock was already cancerous enough

 - Kirikaze
  • "Surge" will heal Kirikaze for 20 health and gain an energy. In addition, he will gain 1 extra energy for every enemy he has killed with "Sword Absorption"
  • I think I was on the right track with the last buff for this guy, so I'm doubling down on it. Power to the moo cow

 - Kurosaki Yuzu
  • "Medical Treatment" will additionally grant 10 permanent destructible defense when the target is healed during its duration
  • This will help her make whoever she's supporting that much tankier. She is a great nurse after all

 - Resurreccion Barragan
  • "Death Smoke" Now deals 10 affliction damage over 2 turns
  • "Gran Caida" Can be used on an enemy already affected to increase the counter on it
  • Another person impacted by the drain nerf. These changes should give him the slight bump he needs, and fix the "stalemate" issue

 - Unohana Retsu
  • When an ally (or herself) is "revived" by "Minazuki Release," they will be unable to be killed for 1 turn
  • "Major Heal" Will now remove all harmful effects from the target and set the target's hp to it's maximum value (100 on most characters, 125 on Choe Neng Poww, potentially less if you've been punched by Hakuda Yamamoto).
  • "Binding Spell #63: Locking Bondage Stripes" cost reduced to 1 blue
  • The problem Unohana has deal with is that for a support character, the utility she has brought along has always been lack-luster. I have more buffs on standby if she needs it, but I am very curious to see what the buff to "Minazuki Release" does for her

 - Yammy Riyalgo
  • "Bala" base damage increased to 15
  • "Soul Absorption" changed to Energy/Instant, energy damage decrease is now permanent, and deals 10 energy damage
  • "Energy Sucker" changed to Energy/Instant, targeting AOE, dealing 20 energy damage. Energy damage decrease is now permanent
  • Perhaps the worst character in the game (until now), Yammy's only viable strategy was drain lock. Since times have changed, it's time to give him a buff he has so desperately needed


Nerfs:

 - Ginjo Kugo
  • "Full Energy Blade" damage decreased to 30
  • I anticipated he would need a small nerf, and might need more once I fix all of the buggy interactions with "Energy Blade."


 - Hebi
  • "Enhancing Strike" cooldown increased to 1 turn
  • I tried being a bit less direct with Hebi last patch, but she's been performing well. I'm happy to see her enjoy some time in the sun, I also have to reel her in


 - Ichimaru Gin
  • "Sword Barrage" cooldown increased to 1 turn
  • "Hawk Eye" no longer ignores executes
  • Gin has been strong for a while. He still will be, just a bit less spammy


 - Riruka Dokugamine
  • "I Permit, Dollhouse Entry's" effect's starting value has been lowered to 5. The cooldown has been increased to 1 turn, and the effect will end when she dies
  • Where to begin with her... I nerfed her sketch before releasing her, then did a hotfix balance with her, and still need to nerf her. When you nerf a character a few times, it's hard to tell if continued nerfs are overkill or justified without giving it time to sort itself out. It turns out, she's been filling ryuuken's niche better than he does, for no downside. I like her kit, and like the fact that she can build up the strength of her skill as the game plays out. She just needs to slow down a little. This might be overkill, but I don't want to nerf her again. If history has shown anything, it's that I will buff a character if I think they need it


Random Tip:
Here's a very simplified flowchart of how using a skill works, and explaining a frequently asked question this patch regarding Fullbringer Ichigo lvl 1
[Image: ompnXt8.png]

Noteworthy Bug Fixes:
  • Fixed several issues with Ben 10's "Chromaflect"
  • Fixed Ashido's double damage
  • Fixed Gabriel (For real this time) (I mean it) (seriously, I fixed it like 4 times this patch, I literally rewrote a whole section of the engine to make sure it works now)
  • Resureccion Barragan's "respira" can now be used to deal double damage as intended
  • Fixed issue with a few character's skills not swapping back after accidentally breaking them while making Yukio play nicely with the engine
  • Bankai Gin can now use "Kill, Shinsou" on the target he hit when prepped with "Heedless Charge"
  • Riruka's "Mr Piggy's Big Welcome" now lasts the correct duration
  • Ginjo's "Full Energy Blade" now ends his "Amplify: Cross of Manifold"
  • Ben 10's "Heat Blast" can now be removed
  • Tooltip fixes
  • Riruka's "I Permit, Dollhouse Entry" is only boosted if she uses her skills, rather than if an enemy Riruka uses skills
  • Ben 10's "Big Chill: Freeze Ray" now correctly ignores invulnerability
  • Edrad Liones's "Volcanic Eruption" now correctly always targets the enemy team instead of sometimes targeting his own

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