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  Wandenreich's Year Opening Tourney
Posted by: Ynnoslol - 01-25-2023, 09:53 PM - Forum: Battles, Clan Wars and Tournaments - Replies (28)

[Image: tco7QeR.png]

Welcome to the year opening tourney of Wandenreich!
I am trying to shake things up a bit, i know kenpachi tournament just ended, but i feel like S-A needs more events and wars. I hope you will have fun with us! 
 
Winner gets a month of nitro for discord.
 
The tourney will start on next monday 01.31 and the registration will be closed on 01.30 
To register just post your name with your discord and your ban and if you havent please feel free to join our discord: https://discord.gg/KtJtz8tu
 

Rules:
- Each player has to ban 1 characters posted here.
- Account Sharing is Strictly forbidden
- All matches will be 3/5
- No full teams [no having 3 stunners, affliction, heal, counter, AoE, Drain in 1 team (2 drainers considered full team).]..
- In case someone uses a banned character or full team, Screenshot the match for proof (timestamp required). The winner of the match is then able to determine if they take the win or give rematch.
- No repeating characters (for example; You can only use Renji once per set).
- No copying teams (2 out of 3 characters of your opponents team. If they use Ichigo + Rukia, you cannot use them in the same team)
- If the game bugs causing you to lose then make screenshots and if your opponent dont give rematch contact Ynnoslol with the proof and a rematch will be scheduled.
- If you leave in the middle of a set, you have 24 hours left to come back.
- If your opponent used a banned character you still have 24 hours after the set to claim the win, if your opponent until then starts their next match, you're not allowed to claim it anymore and it's your fault for not noticing.
- Post your wins here on boards everytime, otherwise it wont count!


You cannot use the characters listed below in the default list + the characters banned by players posted here. (will update the main page with them)
Default BANS; Kidou Urahara, Don Kanonji, Kuchiki Rukia, Ururu Tsumugiya, Runuganga, Final Form Uryuu, Unohana Retsu, Komamura Sajin, Shawlong Qufang, Apacci, Mila Rose, Dark Rukia, Senna, Hollow Ichigo, Butterfly Aizen, Ascended Aizen, Chrysallis Aizen, Final Form Aizen,  Tsukishima, Avirama Redder, Ress Yammy, Aaroniero Arruruerie, Tessai, Aisslinger Wernarr, Tesla, Ayasegawa Yumichika , Rudborn Chelute, Inner Ichigo, Tenken, Kazeshini, Muramasa, Sogyo no Kotowari, Hueco Mundo Kenpachi  + ALL CUSTOM CHARACTERS ARE BANNED (Sasori,Broly)  + ALL NEW BATCHES AFTER THIS TOURNAMENT STARTED

Extra bans by players: 
Abarai Renji, Yasutora Sado, Koutotsu, Kurotsuchi Nemu, Zommari, Ress Harribel, Yoruichi, Ishida Uryuu, Bankai Mayuri, Apachi, Menoly, Haineko

Please feel free to use the official s-a helper where the bans included so you can create teams easier.: 

https://www.soul-arena.io/sa-helper?code...B1a%D4%B6k



[Image: f0TFiF2.jpeg]

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  Balance 2.7
Posted by: leaderfirestar - 01-21-2023, 09:35 PM - Forum: Latest Balance Changes - No Replies

Noteworthy Game Mechanic stuff:

 - Executes

  • Executes are now treated like harmful effects. Executes are skills that don't deal damage, but rather kill the target. This includes Soifon's "Sting all Enemies to Death, Suzumebachi," Wonderweiss's "Backstab," and Dangai Ichigo's "Mugetsu."
  • I'm pretty certain I updated everyone's text and tooltips to reflect whether or not they ignore executes.

 - Remove Destructible Defense
  • Removing destructible defense is now considered a harmful effect. Skills that remove destructible defense include Hiyori's "Sweeping Cero," GanteBainne's "Electric Punch," and Fullbringer Sado's "Hyper Charge."
  • Removing and destroying dd are 2 different things. If an enemy is ignoring harmful effects, you can still destroy their dd as you would normally. This only effects the "remove"

 - Remove all Helpful/Harmful Effects
  • These 2 mechanics are also treated as helpful/harmful effects. Hachigen's "Standing Ovation," Kidou Urahara's "Suspended Seal Destruction," and Hisagi's "Binding Spell #62: Hundred Steps Fence" are all example of skills this affects.
  • Removing Helpful/Harmful checks 2 things now. If you're ignoring harmful remove effects (removing helpful effects), none of your effects will be removed. If you aren't ignoring helpful removes, all of your effects that can be removed will be (since some specifically say they cannot be removed)

As y'all can guess, this will benefit/hurt some characters that aren't explicitly called out in the next section. I put a good chunk of time into getting these working correctly, forgive me that the next section is small : )

Buffs: 


 - Ashisogi Jizo
  • "Poison Gas Chamber" base damage increased to 20
  • This character's "Paralyzing Blades" makes me want to suck start a shotgun. For this fact, buffing him doesn't thrill me. However, there's no denying that it doesn't make him good enough to be seen everywhere

 - Gegetsuburi
  • "Bulk-up" energy cost lowered to 1 yellow
  • Unless your enemy is running aoe, nobody is going to intentionally hit this guy while "Bulk Up" is active, meaning you're paying a yellow and a random to heal 10 and get 10 dd. How about no?


 - Gonryomaru
  • "Thunder Crash Down" base damage increased to 15
  • If you think I'm going to revert his nerf, you can think again

 - Hakuda Yamamoto
  • "Single Bone" now reduces the target's max health by 20
  • "Disarmed Stance" now removes the stun that triggers its effect
  • I like the reduced max health mechanic, it can be great for punishing some healy teams. Also, his passive removing the stun that hit him should let him be a little more relevant

 - Sasori
  • "Tail Strike" no longer deals 5 permanent affliction damage. Instead, it permanently increases the damage the target takes from Sasori by 5
  • This dude has 6 skills in 2, and 4 of them don't fit into SA very well. My thinking is this makes his s3 sort of worth using I guess? He needs more love, but I dumped a lot of time into the mechanic stuff in the previous section and something in the tweak section


Nerfs:

 - Dondochakka
  • "Summon Bawabawa" duration reverted to 2 turns
  • The idea for the buff originally was to give him better utility for his team. As it turns out, his utility is already pretty solid, he just wasn't the flavor of the month character


 - Jiroubou Ikkanza
  • "Flap Away" now ends when he dies
  • "Butcher" cooldown increased to 1
  • I'm not sure if it was the Dondochakka buff or what, but people flocked to this guy. If y'all recall, he was doo-doo before buffs, so I'm not reverting the ones I thought were meaningful enough to make him not terrible, but rather slowing him down a little bit

 - Rudbornn Chelute
  • "Surround and Eliminate" damge lowered back to 15. Only the first person who attacks him each turn will be stunned
  • Let's (me, not y'all. I'm tired of listening to y'all bitch about him) talk about Rudbornn for a moment. For 18 months, this dude sat in the same state he had been. Then, I buffed his damage by 5. Holy shit, he might be the buggiest character in this game. In fixing one of his bugs, the person targeted by "Surround and Eliminate" could be stunned by attacking him, which made him even stronger. Some of the thresholds y'all "discovered" still existed with 15 damage a turn as well, so I think I successfully put him on the radar and evaluated his strength


 - Sode No Shirayuki
  • "Dance of the white lady" no longer gives a blue energy on use
  • Can I just express how happy I am that she's not terrible anymore? It's a sign that maybe the zanpaktou batch is salvageable. Anyway, she could ramp into her s2 a little too easy, and make it considerable harder to do anything


Tweaks:
 - Arturo Plateado
  • His skills now cycle the way you would expect
  • This is kind of a big change, and the other effort I dumped a lot of time into this patch. Assuming there's no huge game-breaking flaw with this, this is the way he will work from now on
  • Each skill "slot" (1-4) now cycles to the next skill that it says. This means you can have multiple oh his skills available at the same time. Previously when his skills swapped, they would just switch places, meaning only 1 of each of his skills could be usable
  • I'm sure there will be some logic fucked with this, since I had to jerry-rig the mechanic into the engine. Be patient, I'll fix problems as they come up

 - Dangai Ichigo
  • "Zangetsu Slash" can no longer be copied by Muramasa
  • Muramasa just can't use the skill, and unlike the other skills he can't use when copying, this one isn't as easy a fix. Once I fix it, I'll revert this change

Random Tip: Make sure when passing your turn that you're ordering your skills optimally. you can click and drag your skill icons to tell the game which you want to use first. Skills like Don Kanoji's Kannonball require the target to be damaged after being hit by Kannonball. If you use your other damage first, they won't be stunned! This applies to many other interactions in the game, be sure you read carefully and react accordingly!

Noteworthy Bugfixes:
  • Adult Nel's "Declare, Gamuza" tooltip fixed to say "Lanzador Verde" does increased damage
  • Haineko's "Growl, Haineko" no longer damages attackers if the target is ignoring helpful effects
  • Jiroubou's "Flap Away" now gets bonus damage calculated in
  • Fixed hardcoded mess that kept removing Bankai Mayuri's "Poison Gas" when he died. It also checks if the affected person is ignoring harmful effects before applying the poison to someone using a helpful skill on them
  • Kyoko Haida's "Slay" should be able to be used after using it if she's still applying stacks of "Unfortunate Gift"
  • Zomarri's "Sovereignty" is now correctly classified as affliction damage when calculating bonus damage
  • Jiroubou's "Armor of Shuriken" no longer ignores invulnerability
  • Shawlong's "Snip, Tijereta" no longer iterates on itself when giving dd
  • Edrad's "Spiritual Punch" destructible defense is now classified as helpful
  • Rudbornn Chelute's "Surround and Eliminate" can be removed. The target can now stun themselves when attacking Rudbronn while it's active. It also no longer cancels itself if he's invulnerable to friendly skills. It also no longer completely removes when removing stun skills
  • Rudbornn Chelute's "Grow, Arbol" can no longer be used when active. It also gives him the correct destructible defense. It also can be removed. The tooltip also goes away when he dies
  • Bankai Hitsugaya's "Frozen Funeral" now disappears after doing damage if he kills himself casting it
  • Control Skill tooltips shoudl now disappear correctly when the target goes invul or the caster is stunned
  • Bankai Komomura's skills now deal extra damage correctly. His "Heavenly Punishment" no longer triggers if the enemy is ignoring harmful effects
  • Runuganga's "Sand Vortex" correctly ends when he's stunned. It also applies damage when reapplying, and stuns. It also no longer ends if he's invulnerable to friendly skills
  • Tobiume's "Blazing Bells" checks if she's ignoring helpful effects before damaging the caster
  • Senbonzakura's "Slaughterscape" now works like an instant should
  • Dondochakka's "Summon Bawabawa" no longer heals allies that are invulnerable to friendly skills
  • Being unable to reduce damage or become invulnerable now also applies to being invulnerable to friendly skills
  • Affliction damage skills across all characters (I think) are now correctly calculating bonus damage (bonus damage can be negative)
  • Pesche's "Cero Sincretico" reduced energy cost is now classified as helpful
  • Vizard Mask effects now apply even if you're immune to friendly skills
  • Fullbringer Sado's "Hyper Charge" no longer deals piercing damage
  • Orihime's "Twin Heavenly Returning Shield" now heals on both turns

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  Favorite Bleach OST
Posted by: Literally_Rock_Lee - 01-20-2023, 12:29 PM - Forum: Off Topic - Replies (4)

For those of you who have watched Bleach, could you post your favorite OST here? Personal favorites: After Dark by Asian Kung-Fu Generation (Opening 7, used during Hueco Mundo sub-arc of Arrancar arc), ALONES (Opening 6, used during Hueco Mundo infiltration sub-arc of Hueco Mundo sub-arc of Arrancar arc), Number One (Ichigo's Character Theme).

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  Balance 2.6.1
Posted by: leaderfirestar - 01-09-2023, 10:54 PM - Forum: Latest Balance Changes - No Replies

Hey all, hotfix balance changes inbound with some bugfixes

Buffs:

 - Final Form Uryu

  • "Spirit Particle Subjugation" change reverted, back to 4 stacks and 1 cooldown
  • "Quincy Final Kojaku Shot" damage lowered to 35
  • This was my original plan, but the idea for 2 stacks was interesting, and I was curious to see how he feels with it. It feels bad, man

Nerfs:


 - Hueco Mundo kenpachi
  • "Eyepatch Loss" cooldown increased to 2
  • Counter into unkillable into counter.... This dude doesn't die unless you stun him. He can always have the kendo slam ready. Now he has to work a little bit

 - Yachiru Kusajishi
  • "I Can Help!" can now only trigger once per turn on each affected character
  • "Dangerous Stare" reduced damage now takes effect after damage is dealt. Yachiru no longer gains bonus damage
  • Before this, every attack triggered it. Ryuuken, who does 20 damage and 20 damage, triggered it twice. He'd deal a net 10 damage and give her 2 free energy in the process. If his damage was lowered by her "Dangerous Stare," he'd do 0 damage




Apologies for how scuffed this patch was, there were a lot of bugs. I rushed a bit more than I should have to get this patch for you guys. I'll do better to double check myself to prevent as many issues from happening in the future

Noteworthy Bug Fixes (Not related to issues with the balance):
  • Hisagi's "Explosive Bands" now revert
  • Sode No Shirayuki's "Second Dance" no longer applies a freeze counter

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  Hisagi BUG
Posted by: ze_hyuga_ze - 01-09-2023, 01:13 PM - Forum: Game Feedback - Replies (2)

Hey. I found a bug in the Hisagi Shuhei character. For the fifth game in a row, Binding Spell #62: Hundred Steps Dance does not return to explosive bands

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  Balance 2.6
Posted by: leaderfirestar - 01-07-2023, 10:13 PM - Forum: Latest Balance Changes - No Replies

Buffs:

 - Bankai Mayuri

  • "Poison Gas" no longer ends when he dies
  • "Healing Injection's" cooldown lowered to 2
  • Bankai Mayuri is in a weird spot. His "Super Human Drug" is nice utility, and his stun ignores invulnerability. This should help his poison have more of an impact, and help him support himself and his team a little more

 - Dondochakka Bilstin
  • "Summon Bawabawa's" duration has been extended to 3 turns
  • This should help him be a better support for his team. Strategic and affliction invulnerability is nice, and the 5 extra damage is nothing to sneeze at

 - Hollow Muramasa
  • "Contorted Cero" will now change every turn, regardless of cooldown
  • "Hollow Barrier's" cost lowered to 3 random, and cooldown lowered to 2
  • This should make him more viable. If I gave him too much, I can always dial it back

 - Inner Ichigo
  • "Bankai - Tensa Zangetsu" now heals him 15 health when used
  • "Reiatsu Wave" now increases his ally's non-affliction damage by 10
  • "Bankai - Tensa Zangetsu has benefits to use (more damage), but costs 2 energy that could be used to protect your team or hurt the enemy. This should help keep him healthy and make the investment less steep. As for Reiatsu wave, his Ally take-over form has been his worst form. This should make this avenue worth considering

 - Katen
  • "Game Invitation's" cooldown lowered to 3
  • "Drinking Invitation" now targets all allies (and herself)
  • "Sake Indulgence can be used on "1 ally" (and herself) instead of "Both Targets"
  • If you were in the discord for the yachiru vote, you might recall me mentioning that central 46 has a stake in the contest. That stake was a balance of their choice, no questions asked, provided it wasn't fucking retarded (making ururu's stun last 2 turns). Devvoke (Not a Casual) won that, and chose to give Katen some much needed help. Aside from the 1 team, Katen has been useless. This should help her be a nice choice for anti-stun, and give her a shot at doing damage more often

 - Kenpachi Zaraki
  • "Kenpachi Stab" damage increased to 30
  • Games are more fast paced than they were when he was nerfed. He needs to ramp up a little quicker

 - Kyoko Haida
  • "Slay" can now be used as long as an enemy has a stack of "Unfortunate Gift"
  • Not sure if this is a bug fix or a buff. Up to this point, she hasn't been able to use "Slay" unless "Unfortunate Gift" was actively applying stacks. Not anymore!

 - Lilynete
  • "Light Cero" now increases her damage by 10 per stack, and "Borrow Power's" healing by 10 for each stack.
  • "Borrow Power" no longer removes all stacks of Light Cero (It wasn't anyway, it was bugged. Now it's official)
  • Here's a support that's sucked at supporting. Now her heal heals more, and she can deal damage too.

 - Metastacia
  • "Metastasis" can now be used on more than one enemy (still 1 stack per enemy max). It no longer ends when he dies, or when "Rebirth" is used/triggered
  • Remember when I buffed him? I really thought the revive would do him good. It didn't do much. I'm reverting the nerf he got a year ago (ending "Metastasis" when he dies). Then I thought "Damn, he really wasn't a threat then either, and decided to give him a little more gas

 - Muramasa
  • "Zanpaktou Control's" cost lowered to free.
  • "Slasher's" and "Dark Cero's" damage types swapped
  • The cost change should need no justification if you've ever played the guy. As for the damage types, everyone has whined that we have no white-energy affliction damage characters. Don't say I never did anything for you Smile

 - Nelliel Tu Odelschwanck
  • "Declare, Gamuza" now increases the damage of "Lanzador Verde" by 5 for each stack
  • An extra reward for reflecting a skill/extra incentive to use "Declare, Gamuza"

 - Pesche Guatiche
  • "Cero Sincretico's" energy cost decrease effect duration increased to 2 turns
  • This should help him to actually use his skills and do stuff

 - Saru
  • "Heavy Arc" will now deal 10 extra damage to the enemy per stack of "Spiraling Strike" (instead of a flat 10 damage bonus if affected)
  • Not sure this is everything she needs. It can't hurt her though

 - Sassori
  • No longer reverts to previous skills if he reaches the health threshold and is healed
  • His high-health skills are weaker. If he reaches low health, he deserves to keep the benefits

 - Sode No Shirayuji
  • "Dance of The White Lady" now applies a freeze counter to all enemies
  • My last buff for her certainly made her more consistent, but not necessarily better. This should help her stack freeze counters easier, and no longer telegraph who she's going to focus

 - Tobiume
  • "Snap's" damage increased to 20

 - Wabisuke
  • "Raise Your Head, Wabisuke" now increases the active cooldown of the target's skills by 1, in addition to the other effects this skill has
  • It's been said that increasing cooldowns is the worst effect in the game. In long, drawn-out games, it's pretty nice. These past few metas have been bursty though, so I agree it hasn't been shining. This should give him a little more to work with

Nerfs

 - Ascended Aizen
  • "Erasure's" cooldown has been lowered to 0. When this skill triggers, its active cooldown will be set to 2
  • Despite everyone's bitching and whining about this character, his win rate has only been slightly elevated. Is his skill annoying? Sure. Does it fuck up high cost characters? Absolutely. There's a place for that. That said, the thing that makes this character so strong is that there's no gap in his attack. His cooldown starts when he applies the counter, so he has another ready right after you trigger it. Now, you get a 2 turn gap where you know you're safe

 - Chrysalis Aizen
  • "Chrysalis Shell's" destructible defense lowered to 30
  • This is the Aizen that really deserved bitching and whining. That said, feel free to not. I still play the game, I promise I see the characters that are performing well. Anyway, This nerf should nerf his spike damage and his durability. Does this fix him? Who knows? He's the only character I can think of that works in the way he does. He's on my radar though

 - Charlotte Cuuhlhourne
  • "Beautiful Charlotte's Thunder Punch's" cooldown raised to 1
  • "Beautiful Charlotte's Final Cero's" cooldown raised to 1
  • People finally realized how broken this dude is. Lowering damage by as much as he does just by attacking is strong. This nerf should help put a gap in his attacks to let you fight back

 - Final Form Uryu
  • "Spirit Particle Subjugation" now only grants 2 quincy energy. Cooldown lowered to 0
  • The go-to yellow energy user, FFU has always been strong. This nerf does a few things. His spike is lowered to 50. For 2 energy, 50 is still top-of-the-line dmaage wise. Bankai Soi Fon and Armored Yoruichi are the only people I can think of with 2-cost skills dealing 50 damage. Others can do more with lots of prep (gin), but that's quite an investment. "Gante Mosqueda can" I hear you saying. Keep reading

 - Gantebainne Mosqueda
  • "Beast Punishment's" cooldown increased to 1
  • "Dragra Release" makes "Beast Punishment" deal 45 damage instantly
  • This dude has a lot of utility packed into 3 skills. Lately, his spike has been the problem. This should help

 - Hinakari Jinta
  • "Batting Stance" no longer gives destructible defense
  • This dude is a little stronger than I'd like. Not much stronger, but enough to where I bet this will reel him back in

 - Shihouin Yoruichi
  • "Flash Step Master's" cooldown increased to 2
  • How do you kill a character that can go invulnerable, make her ignore all harmful effects, counter skills, and go invulnerable again? The answer? Remove her ability to cycle between counter - flash step - stun - flash step - counter

 - Ushoda Hachigen
  • "Standing Ovation" no longer ignores invulnerability
  • "Gate of the Four Beasts" no longer increases the cost of the target's skills
  • Last patch, I reverted the nerf that killed him. I needed to see how strong he was to determine what nerfs would make a little more sense. There's a bit to take into consideration as well: This last patch was all about high damage burst. What support character is nice for sealing the power of characters with high damage skills? Does it stand to reason that he would perform well against them? With those in mind, since Hachi's annoying skills are actions, the best way around them is to go invulnerable. If "Standing Ovation" ignores invul, then he can just stun you and make you suffer in the box quietly. If his box is also increasing the cost of your invul, it's expensive to even try playing around him, or helping your team. These nerfs, as well as nerfs to higher damage characters, I think will bring him closer to where he belongs

 - Yamamoto Genryuusai
  • "Destructive Spell #96: Single Blade Cremation" now deals 10 affliction damage to himself
  • Here's a character with a lot of utility built into his kit. His burst has been utilized pretty heavy this patch, but he's been strong for a few. This will make using this skill a consideration instead of an automatic

Tweaks

 - Broly
  • "Eraser Cannon" damage lowered to 30 piercing damage. Energy cost lowered to 1 yellow 1 random
  • "The Legendary Super Saiyan" now grants 10 damage reduction permanently instead of 20 unpiercable damage reduction.
  • This dude was taken behind a barn and shot. He needed a nerf, and was killed. Difference between him and Hachi is I have a better frame of reference for how well he was performing. I'll nerf him more if I have to

 - Hirako Shinji
  • "Collapse, Sakanade's" Cooldown lowered to 0
  • "Inverted World" can now be countered/reflected. No longer ignores invulnerability
  • "Sword Rotation" can now be countered/reflected. No longer ignores invulnerability
  • Here's the deal: At high levels, shinji is kind of weak. Why's that? His mask. If you didn't know, if you hover your mask over any of the vizard's mask effect, you can see how many skills they've used. This includes invisible skills. People who know that know to be wary of his skills. The people who don't know that get smashed. Realistically, his counters make him strong if he can pull them off, but his 1v1 potential is garbage because of his mask revealing when he's used skills, and because his damage is awful. I want to buff his damage, but can't do that while everyone is still falling for his tricks. This nerf will help, lower his win rate to justify it too

 - Uryu (TLA)
  • "Reishi Manipulation" can now be used on enemies that aren't marked by "Kojaku Rain." This will deal the damage, and transform the skill back into "Kojaku Rain"
  • "Analysis" No longer grants energy
  • This dude has been performing exceedingly well since his release. The only way I could justify letting his skills transform is to nerf him in the process. Let's see where he sits

Random tip: Inner Ichigo's "Bankai - Tensa Zangetsu" doesn't actually make his inner world form permanent, but rather for 99,999 turns. If you can make it to the late game, his effect could wear off, giving you the edge you need to win

Noteworthy Bug Fixes:
  • Metastacia's "Rebirth" now ends
  • Skills that deal bonus damage now correctly adhere to damage capping skills
  • Dangai Ichigo's "Mugetsu" can be used again
  • Yamamoto's "Destructive Spell #96: Single Blade Cremation" now removes stuns that apply under unusual circumstances
  • Cirruci's "Yo-Yo Spin" no longer triggers if the target is ignoring harmful effects
  • Ruri Iro Kujaku's "Tearing Frenzy" No longer heals him to max health
  • Hitsugaya's "Sit Upon the Frozen Heavens, Hyourinmaru" now applies the stun and damage debuff on enemies ignoring harmful effects
  • 2 players facing each other with Don Panini on both teams will no longer crash their game if Their "Whirl, Giralda" stuns the enemy when they have their "Whirl, Giralda" active (infinite stun loop)
  • Charlotte now goes invulnerable for the correct duration during "Rosa Blanca"
  • Charlotte's "Rosa Blanca" Invulnerability ends properly when the target uses "Energy Dispel"
  • Rudbornn Chelute's Destructible defense icons go away when they have 0 destructible defense instead of "0 destructible defense infinite"
  • Armored Yoruichi's "Anti-Hierro Armor" re-applies correctly when she is invulnerable to helpful skills
  • Karin's "Take Aim" goes away after her target is stunned
  • Character's taking damage when using skills during Yamamoto's "Reduce all Creation to Ash, Ryuujin Jakka" will now correctly take an additional 5 damage from "Torch, Ryuujin Jakka"
  • Urahara's second turn of "Sing, Benihime" no longer deals piercing damage
  • Rudbornn Chelute's "Surround and Eliminate" now ignores invulnerability
  • Chrysalis Aizen's "Explosive Reiatsu" no longer is removed when he dies
  • Aislinger's "Sonido" now triggers correctly when he's invulnerable to friendly skills
  • Dangai Ichigo's energy costs (I think) are calculating correctly for "Zangetsu Slash"
  • Bankai Kenpachi's "Finishing kill" no longer removes "Bankai, Nozarashi" and his text has been updated to clarify
  • Fixed the duration of several infinite duration skills behind the scenes to hopefully remove any more issues with "Inner Ichigo Combat" removing skills that shouldn't be removed
  • Kyoko Haida's "Presence" now uses the correct icon
  • Shinji can no longer use "Inverted World" if his inverted world buff is removed from him without needing to use inverted world again
  • Don Kanjoi's "Kannonball" now uses the correct icon
  • Inner Ichigo's "High-Speed Regeneration" now correctly heals him after he's damaged, rather than sometimes healing him after he ends his turn after taking damage
  • Broly's "Powered Shell" now shows the correct amount of bonus damage
  • Dangai Ichigo can no longer use skills when affected by "Power Loss"
  • Skills that gain random energy no longer have a slight bias towards blue and yellow
  • Typos fixed

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  Website instability
Posted by: ze_hyuga_ze - 01-07-2023, 09:11 PM - Forum: Game Feedback - Replies (1)

Hi, I believe the site is having problems accessing the account and starting the game.

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  Nijyuu Shoutai - Recruitment 2022
Posted by: Orihime - 12-28-2022, 07:37 PM - Forum: Clan Scouting - Replies (16)

[Image: kd8FYk6.png]
The Legendary Soul-Arena clan is back in to the new Generation of Soul-Arena. Yeah Its Nijyuu Shoutai! I won't tell the story of the beginning, Cow and Oro&Ori made the clan very-very long time ago. I wanna follow their legacy.

My plans is making a Nijyuu Shoutai Next Generations. Having fun times together and playing in tournaments and wars.

Currently everyone is busy with life so it's very difficult job right now, but let it go and have fun!

[Image: IJT8BdB.png] NS Is Dominant! Now and Forever! [Image: IJT8BdB.png]

[Image: MMjXs02.png]

[Image: YZTAOy4.png]
- Recruitment Status: ON
- Applications in only In Discord.

Good luck & Cheers! [Image: IJT8BdB.png]

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  Returning player
Posted by: Eentei - 12-20-2022, 11:11 AM - Forum: Introductions and Farewells - Replies (2)

Hi: Randomly just searched soul-arena again after playing it wayyy back. Seeing it still being alive for some reason after I thought it got shutdown? Still the same webadmins or how is this possible lol.

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  Grim Reaper Mission
Posted by: tredope - 12-16-2022, 08:06 PM - Forum: Team Help and Strategies - No Replies

What's a good team with Jiroubou?

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