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Balance 2.5 |
Posted by: leaderfirestar - 12-10-2022, 07:38 PM - Forum: Latest Balance Changes
- Replies (3)
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Buffs:
- Arisawa Tatsuki
- "Fighting Spirit's" damage reduction increased to 10
- Giving this skill damage reduction helped her a little bit last patch, so a little more should help a little more right? I have some other ideas for her, but this patch was pretty bug fix heavy, and a few of these balances were a bit more involved. I just ran out of time for her
- Bankai Kenpachi
- "Bankai, Nozarashi" will now grant destructible defense equal to the health lost using the skill
- Bankai Kenpachi is a monster. His second skill will neuter pyshical damage characters. The only reason he's struggled is because having a "starting" health of 75 substantially lowers his kill threshold, and by extension, he's usually dealt with quickly. This should help him a little bit
- Final Aizen- "A New Existence" will now randomize the energy cost of the first 2 energies. This means his skills will all cost 2 colors (or 2 colors and 1 random in "Ultra Fragor's" case
- There was a really neat mechanic we had planned for Final Aizen, but due to some engine limitations, that idea had to be scrapped. We made a call to have only one of his energies be a color to try and make him easier to fit in a team. This caused him to be pretty underwhelming. The way I see it, he was going to be a pain to put in a team anyway because you can't count on his costs. You might as well get 2 benefits instead
- Grimmjow Jaegerjaquez- "Tornado Kick" damage increased by 5 to 30
- Grimmjow's win-rate is close to where it should be, he just needs something a little extra. This should do the trick
- Kurotsuchi Mayuri- "Ashisogi Poison Release" cooldown has been reduced to 2, and the destructible defense granted has been raised to 15
- Aside from a few gimmicky teams, Mayuri has felt pretty underwhelming for a while (unless you could get to the late game in a 1v1 where your s1 would stun for several turns). Having a more useful skill available more frequently should help with that
- Metastacia- "Sealing Tentacles" damage reduced to 25. The damage it reduces has been lowered to 10, decreasing by 5 over 2 turns. This skill can now be used on affected targets (it will refresh the damage debuff)
- "Rebirth" rework: If this character would die, their health will be set to 40, and "Metastasis" will end. This skill is invisible. This skill can only be used once.
- There's a bit to talk about here. Starting with his first skill, reducing the enemy's damage is a powerful mechanic. You know what is also a powerful mechanic? Actually damaging the enemy! Before this change, you could only use your first skill on an enemy once every 4 turns. 30 damage over 4 turns is pretty awful. Making this character not awful means he has to do damage. With the effect from his skill, I didn't want it to be too powerful, hence the compensation nerfs. As for rebirth, this skill used to revive him anyway (hence the name). He's still a pretty 1-dimensional character anyway that most characters can still play around. This should just help him stick around. Worst comes to worse, I nerf him if he needs it
- Resurreccion Wonderweiss- "Kaboom's" damage has been buffed to 10 damage plus 5 damage for each turn since centurion has been used
- *Unintelligible Wonderweiss Noises* (roughly translates to: This is the worst skill in his kit. It simply takes too long to get going. This should help kick start things)
- Rudbornn Chelute- "Surround and Eliminate's" damage has been increased to 20 damage
- I went back and forth on a couple of ideas for this guy, but decided a damage buff was the least toxic thing I could do while still helping him try to be more relevant. Might do more in the future for him, I might also see him more and remember how frustrating he is to finish when he has 105dd
- Sode No Shirayuki- Wording for "First Dance, Tsukishiro" has been improved
- "Icy Wind" change: All enemies gain 1 freeze counter. For the next 2 turns, all enemies will have their damage lowered by 5 for each freeze counter on them
- "Dance of the White Lady" change: Sode no Shirayuki gains 10 destructible defense and 1 blue energy. Target enemy will gain 1 freeze counter
- Wording improved. Yay! To the untrained eye, "Icy Wind" received no change. the key change is that "their damage is lowered" instead of "their physical and energy damage." "Dance of the White Lady" change should be pretty easy to figure out
- Sogyo No Kotowari- "Play With Us" class changed from Physical to Strategic
- I had no idea this was a Physical skill until it was pointed out to me by MrSloth. He asked why it was, and I couldn't answer that. There's probably some more impactful changes that could be given to Sogyo, but as BlackZulu has shown, he makes a critical threshold with a couple of characters (and by extension, a solid team)
- Sparrow Uryu- "Rain of Light" and "Seele Schneider" will each reduce the active cooldown of "Sprenger" by 1 turn
- There's no reason for "Sprenger" to have a 3 turn cooldown. This effectively lowers it to a 2 turn cooldown, with the added benefit of making it possible for someone not paying attention to screw up their counting and get countered
- Suzumebachi- "Flash-Step Marking" change: Suzumebachi targets an enemy permanently, increasing the duration of "Sting All Enemies To Death, Suzumebachi" on them by 1 turn. This skill stacks and ignores invulnerability. For 1 turn, if this target does not use a new non-strategic skill, "Sting Assault" will deal 10 extra damage on this target for 1 turn. If this target does use a new non-strategic skill, "Sting Assault's" cost will be changed to 1 random energy for 1 turn.
- "Flash Aura" now makes Suzumebachi ignore all harmful effects except damage (instead of all harmful effects except damage and energy cost changes)
- Similar to Wabisuke's interaction with Kira, Suzumebachi originally was meant to aide an ally Soi-fon. As it turns out though, aiding an insta-kill character (or a nuke character) was a bit outside of Suzu's wheelhouse. I think pretending that that was never a thing and just trying to focus on improving Suzu is the best way forward for her if she's ever going to be relevant
- Ushoda Hachigen
- "Gate of the Four Beasts" now reduces all damage (Physical, Energy, Affliction)
- "Restoration Barrier's" cost has been reduced to 1 blue, and cooldown has been increased to 3
- Similar to the idea with Sode's damage debuff (I'd call it damage reduction, but, y'know), I wanted to give another option for dealing with affliction damage. This man canonically contained Barragan with this skill, that's good enough for me. As for Restoration Barrier, the nerf eons ago made using "Hexagon Seal Array" much more of a chore. Granted, this dude has always been infuriating to deal with, but I think with the death of the Hollow Ichigo meta, there will be more valid strategies in the ladder, including some that can deal with this guy. After all, his annoying skills are actions
- Wabisuke- "Shoulder the Weight's" cost has been lowered to 1 random
- Some pretty "compelling" discussion had been had when I originally buffed this guy regarding this skill. The gist of it is that shoulder the weight was too expensive for what it does. I was optimistic that it was fine. While his win-rate jumped considerably (anything above single digits was unexplored territory for him), it didn't jump enough to fully convince me that he was fixed. This oughta be the final piece of the puzzle
Nerfs
- Ayasegawa Yumichika- "Split and Deviate, Ruri'iro Kujaku's" cooldown has been increased to 2
- "Energy Steal's" cooldown has been increased to 1
- During the Hollow Ichigo Reign of Terror, an equally toxic drain team rose. I wasn't entirely sure how I wanted to deal with it, but while I was bug fixing Yumichika, I realized that "Energy Steal" had no cooldown. I nerfed "Split and Deviate, Ruri'iro Kujaku" for good measure (it lasts 3 turns, the only reason this would hurt is if you were countered or if it ended early)
- Hisagomaru- "Fulfill" stacks are only earned when a character's health goes up
- Fuck this guy. This might kill him, but I can buff him then. We all hate that inner ichigo team with this dude
- Hollow Ichigo- "Overwhelming Cero" no longer grants bonus affliction damage
- What a ride this dude has been on. This buff was added however many patches ago to experiment with bonus affliction damage teams. Then my buff to "Hunt!" caught people's attention, and they discovered that rather than utilize "Hunt!" they could just grab yamamoto and shinji to deal 20 + ( 5 (+5) + 5 (+5) ) * 2 = 60 aoe damage over 2 turns (stunning non-strategic skills on turn 1) for the cost of 3 skills. This nerf should gut that damn team. I have more nerfs I can do for this guy, but we're sneaking up on where he was pre-buff, which is kind of poetic
- Hyorinmaru- Attacking Hyorinmaru while "Dragon Form" is active will no longer cause you to deal 5 less non-affliction damage for 3 turns
- "Freezing Breath's" effect to increase active cooldowns will only last for 1 turn
- Having harmful effects you place on a character get removed is annoying. So is trying to kill the target and getting your damage lowered while doing it. So is getting your cooldowns raised while doing it. I'm not sure I hit everything that needed hit with this guy, but it should make him more manageable
- Resurreccion Harribel- "Hirviendo" no longer reduces non-affliction damage dealt by enemies by 5. The damage threshold to gain a random energy has been increased to 30
- Of all of the characters in this game to balance, Resurreccion Harribel is one of them. Certainly one of the more challenging ones. Her skills are already expensive, her stuns are already action skills. Her aoe stun requires a 2 energy prep to even get access to the skill, and 3 more energy to use it. Her damage isn't incredible either. Nerfing any of those things would cripple her, so I nerfed what could reasonably be nerfed
Tweaks
- Haineko- "Swift cut" now deals 20 piercing damage. During "Growl, Haineko," "Swift Cut" will cost 1 random energy. It no longer deals 10 bonus damage during "Growl, Haineko."
- This tweak should allow her to be a little more useful while "Growl, Haineko" is active
Random tip: Invulnerability does not mean immune to damage. Invulnerability means you cannot target that character (unless your skill ignores invulnerability). Ignoring damage, like with Hollow Ichigo's "Rage Shield" will prevent him from being damaged
Noteworthy Bug Fixes:- Yumichika's skills now change back if "Split and Deviate, Ruri'iro Kujaku" kills the target on cast
- Yumichika no longer targets himself with "Split and Deviate, Ruri'iro Kujaku" (preventing his skills from swapping back) if he uses "Blooming Flower" immediately after "Split and Deviate, Ruri'iro Kujaku" kills its target
- Fixed massive issue with the logic disabling and enabling skills which would cause skills to be able to be used when they shouldn't be sometimes. This includes Hisagi's "Explosive Bands," Grimmjow's "Caja Negacion," passive skills, etc
- Inner Ichigo's "Inner Ichigo Combat" no longer ends Final Form Uryu's "Spirit Particle Subjugation"
- Shinji's alternative "Collapse, Sakanade" cost now increases as expected when his primary version triggers effects such as "Super Human Drug"
- Resurreccion Szayel's "Gabriel" now damages enemies that kill him with insta-kill skills
- Resurreccion Szayel's "Gabriel" only damages if he isn't ignoring the helpful effect
- Fixed issue where characters that cannot be killed or would be revived to a health were ignoring "ignore helpful" effects and not dying
- Shinji's "Inverted World" can no longer be countered/reflected
- Kirikaze now goes invulnerable before damage when affected by "Mist Transformation"
- Kirikaze's "Mist Transformation" now checks if he's ignoring relevant helpful effects before making him invulnerable
- Final Aizen's "Suigetsu Fusion" now correctly checks if he's ignoring relevant helpful effects
- All helpful counter skills now check if they've been stolen by Tsukishima to prevent him from countering himself the turn after he steals the counter
- Hitsugaya's destructible defense tooltip from "Frozen Chain Wrap" now correctly disappears when he has 0 destructible defense. If you see other skills not doing this correctly, please let me know, it's a pet peeve
- Reflecting Segunda's "Cero Sneak" no longer crashes the game
- Fixed instance where Shinji's "Sword Rotation" tooltip would say "Inverted World"
- Cleaned up Shinji's "Inverted World" and "Sword Rotation" tooltips so they will disappear the turn after they end (no more seeing both tooltip and getting confused which one was used)
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[Official] The 4th Kenpachi Tournament |
Posted by: leaderfirestar - 12-10-2022, 07:38 PM - Forum: Battles, Clan Wars and Tournaments
- Replies (21)
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Hey everyone! The Kenpachi Tournament has officially begun!
We have 18 players, so the bracket is a little lopsided. As such, some of you will need to play 2 matches/sets this week. On the bracket, let's get through round 2 this week. I'd like this to conclude before the end of the year
Edit: Kon1 and PenelKata have been added to make the bracket symmetrical. I'm not planning to add any more participants
Edit 2: Due to timing issues, Jase has been moved on. Atomb will also be moving on since he hasn't heard from Literally Rock Lee
Final Results:
1st place: Jase
2nd place: Atomb
3rd place: Chandelier
4th place: Shika
5th place: Kutayk
Rules:
- Account Sharing is Strictly forbidden
- All matches will be 3/5
- Each player will ban 4 characters in private DM's before starting. (You may also choose to ban no character, or less than 4).
- No full teams (no having 3 stunners, affliction, heal, counter, AoE, Drain in 1 team)..
- In case someone uses a banned character or full team, Screenshot the match for proof (timestamp required). The winner of the match is then able to determine if they take the win or give rematch.
- No repeating characters (for example; You can only use Renji once per set).
- No copying teams (2 out of 3 characters of your opponents team. If they use Ichigo + Rukia, you cannot use them in the same team)
- If the game bugs, please DM Leaderfirestar and explain fully, he can then determine if a rematch is rewarded.
- If you leave in the middle of a set, you have 24 hours left to come back.
- No screenshot = no proof.
- If your opponent used a banned character you still have 24 hours after the set to claim the win, if your opponent until then starts their next match, you're not allowed to claim it anymore and it's your fault for not noticing.
- Forfeiting without having played will ban you from all future events
You cannot use the characters listed below in the default list + the 8 (4+4) characters banned by both players,
Default BANS; Kidou Urahara, Don Kanonji, Kuchiki Rukia, Ururu Tsumugiya, Runuganga, Final Form Uryuu, Unohana Retsu, Komamura Sajin, Shawlong Qufang, Apacci, Mila Rose, Dark Rukia, Senna, Hollow Ichigo, Butterfly Aizen, Ascended Aizen, Chrysallis Aizen, Final Form Aizen, Tsukishima, Avirama Redder, Ress Yammy, Aaroniero Arruruerie, Tessai, Aisslinger Wernarr, Tesla, Ayasegawa Yumichika , Rudborn Chelute, Inner Ichigo, Tenken, Kazeshini, Muramasa, Sogyo no Kotowari + ALL CUSTOM CHARACTERS ARE BANNED (Sasori,Broly) + ALL NEW BATCHES AFTER THIS TOURNAMENT STARTED
Rewards:
#1: 40 Soul-Coins + Kenpachi Rank Hat Bundle + Kenpachi Ingame Title + Kenpachi Discord Role
#2: 30 Soul-Coins
#3: 20 Soul-Coins
#4: 10 Soul-Coins
#5: 5 Soul-Coins
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Final Aizen mission |
Posted by: Anonymous - 12-07-2022, 03:01 AM - Forum: Team Help and Strategies
- Replies (7)
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For part 4 of Hogyouku Evolution, the requirements are:
- Win 50 battles with Aizen Sousuke . (0/50)
- Win 50 battles with Pre-Ascension Aizen . (0/50)
- Win 50 battles with Chrysalis Aizen . (0/50)
- Win 50 battles with Ascended Aizen . (0/50)
- Win 50 battles with Butterfly Aizen . (0/50)
- Win 7 battles in a row with Dangai Ichigo . (0/7)
This seems way too long and may take me a couple of weeks to finish it depending on how long I can play.
Since this a new character that came out recently, is there a chance this can be nerfed to lower the requirements. In part 1, we had to win 50 with pre-ascension, in part 2 it was 50 with Chrysalis, part 3 was 50 with ascended. There is a repetition with winning 50 in these 3 aizen characters, is it possible to modify it to winning 50 just with the regular Aizen and the Butterfly version to make it shorter? (since you already need to win 50 to unlock the other 3).
If not, what's the best team with each one? And who should I start off with first? (this is by far the longest mission ever). Has anyone unlocked it?
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On Respecting The Grind |
Posted by: Literally_Rock_Lee - 12-05-2022, 11:51 PM - Forum: Off Topic
- No Replies
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I see that a lot of people re going for ff aizen. I respect the grind. Since I don't have Dangai Ichigo yet, I'll surrender to anyone going for the 7 in a row. I respect the grind, and want to make it easier on people that are in a bit of a bind.
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The 4th Kenpachi Tournament Registration |
Posted by: leaderfirestar - 12-01-2022, 10:39 PM - Forum: Battles, Clan Wars and Tournaments
- Replies (20)
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Welcome to the registration of the 4th Kenpachi tournament!
Do you have what it takes to become the next kenpachi and hold the title of KENPACHI? Join this tournament and prove yourself worthy, this tournament will consist of 3/5 sets, where you will fight an opponent in private battles with war rules, whoever wins the first 3 out of 5 battles advances to the next round.
The current holder of the The Kenpachi title is AusBee , Whoever wins this tournament will win the Kenpachi title and take it from him.
Rules:
- Account Sharing is Strictly forbidden
- All matches will be 3/5
- Each player will ban 4 characters in private DM's before starting. (You may also choose to ban no character, or less than 4).
- No full teams (no having 3 stunners, affliction, heal, counter, AoE, Drain in 1 team)..
- In case someone uses a banned character or full team, Screenshot the match for proof (timestamp required). The winner of the match is then able to determine if they take the win or give rematch.
- No repeating characters (for example; You can only use Renji once per set).
- No copying teams (2 out of 3 characters of your opponents team. If they use Ichigo + Rukia, you cannot use them in the same team)
- If the game bugs, please DM Leaderfirestar and explain fully, he can then determine if a rematch is rewarded.
- If you leave in the middle of a set, you have 24 hours left to come back.
- No screenshot = no proof.
- If your opponent used a banned character you still have 24 hours after the set to claim the win, if your opponent until then starts their next match, you're not allowed to claim it anymore and it's your fault for not noticing.
- Forfeiting without having played will ban you from all future events
You cannot use the characters listed below in the default list + the 8 (4+4) characters banned by both players,
Default BANS; Kidou Urahara, Don Kanonji, Kuchiki Rukia, Ururu Tsumugiya, Runuganga, Final Form Uryuu, Unohana Retsu, Komamura Sajin, Shawlong Qufang, Apacci, Mila Rose, Dark Rukia, Senna, Hollow Ichigo, Butterfly Aizen, Ascended Aizen, Chrysallis Aizen, Final Form Aizen, Tsukishima, Avirama Redder, Ress Yammy, Aaroniero Arruruerie, Tessai, Aisslinger Wernarr, Tesla, Ayasegawa Yumichika , Rudborn Chelute, Inner Ichigo, Tenken, Kazeshini, Muramasa, Sogyo no Kotowari + ALL CUSTOM CHARACTERS ARE BANNED (Sasori,Broly) + ALL NEW BATCHES AFTER THIS TOURNAMENT STARTED
Rewards:
#1: 40 Soul-Coins + Kenpachi Rank Hat Bundle + Kenpachi Ingame Title + Kenpachi Discord Role
#2: 30 Soul-Coins
#3: 20 Soul-Coins
#4: 10 Soul-Coins
#5: 5 Soul-Coins
REGISTRATION HAS BEGUN!
- REGISTER TO THIS TOURNAMENT BY REPLYING "+" UNDER THIS POST!!
- Also include your discord name!! (This is really helpful for players to schedule their match)
- If you're not in the SA Discord, you can join us by following this link! https://discord.gg/h25YQJxrQZ
- Registration will close in one week (you have until the end of the 8th to register). After that, stay tuned for the bracket announcement to see your matches!
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Bot players and questions |
Posted by: ze_hyuga_ze - 11-30-2022, 03:17 PM - Forum: Off Topic
- Replies (2)
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Hi, how are you? I have a question: before, when the Soul Arena was still in its first version, there were no "bot" players. Now, as I understand, there are. How do they work? How to identify one? And why do some "bots" have names of former real players?
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Good Mid-Ladder Menace Morning |
Posted by: Literally_Rock_Lee - 11-28-2022, 12:08 PM - Forum: Off Topic
- Replies (43)
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Welcome to Good Mid-Ladder Menace Morning! This is a segment where I chronicle all of my battles before noon for review and entertainment.
11/28, First battle:
Opponent: LordGeovanni, Privaron Espada
Result: Win, all characters dead
Teams used: Me: Ukitake, Fullbring Hime, Chrysalis Aizen, Geo: Orihime, Hichigo, Ururu
Thoughts: I got lucky. Ururu is a deadly stunner, and I saw the setup coming multiple times, but Ukitake is a really good counter with his thunder water seal. Aizen really didn't need to die, but by the time he died he had served his purpose. Hichigo and hime had 2 effects each and ururu had just added a fifth, and I removed all of them, which was great, but that came at the cost of not refreshing the dd. Then it was damage buffs and pinpointed strikes to victory.
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Balance 2.4 |
Posted by: leaderfirestar - 11-27-2022, 09:11 PM - Forum: Latest Balance Changes
- Replies (1)
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Buffs:
- Ikkanzaka Jiroubou - "Flap Away, Tsunzaki Garasu" class changed to instant
- "Armor of Shuriken" no longer resets the stacks of "Flap Away, Tsunzaki Garasu"
- While statistically not the worst character in the game, he consistently makes the "not-top-ten" list. I believe the stacks resetting to 0 to be just a bit too harsh for this guy. Imagine if Res Yammy lost all of his buffs after his enraged form ended. Now, This guy's "Butcher" can do relevant damage later and you aren't punished for tanking up
- Kidou Kira- "Binding Spell #39: Arc Shield" cooldown reduced to 2
- With his already high cooldowns, it feels like he does nothing most of the game. This should help
- Sasori- "Puppet Master" cost changed to free
- This should make getting him going a little less painful
- Senbonzakura- Enemies affected by "Mawscape" will now take 5 additional damage from "Slaughterscape" and "Scatter"
- He's slow damage initially, but "Scatter" allows him to ramp up. "Mawscape" should also help that goal
- Tatsuki- "Fighting Spirit" now grants 5 damage reduction to the target
- She's a support character who on paper looks great for picking an enemy and letting her team benefit from hitting them. This should help bolster the ally of her choice
- Zommari Leroux- "Sovereignty" damage type changed to affliction (from physical)
- Small buff that makes using "Suppress, Brujeria" that much more worth it.
Nerfs:
- Chrysalis Aizen- "Kidou Removal" now works correctly. To clarify, take Yamamoto's first skill. If he removes this skill, he should now deal 5 (+10 if no dd) damage to all enemies. Prior to this, he was dealing damage based on all effects removed. In the case of Yamamoto's first skill, there's more than 1 effect applied, and by extension, Chrysalis has been dealing a lot more damage than expected in some cases.
- To further clarify, this skill now deals damage based on the skills removed, but only one damage per skill. Let's say you have 3 stacks of kira's first skill on you. If you use "Kidou Removal," this will only count as removing 1 skill.
- Wording on "Kidou Removal" has been tweaked to better explain it
- Hollow Ichigo- "Hunt!" cost increased to 1 random
- I got a little carried away last patch, 2 meta teams with him emerged, then everybody used those teams. I have a couple of other things I can do to this guy, but starting with this seems like a logical step
- Hollow Tousen- "Destructive Spell #54: Abolishing Flames" no longer ignores invulnerability
- Speaking of that meta team, here we have a character who has always been a high tier character. Built in invulnerability, a 30 damage affliction skill that doubles as a way to remove afflictions from your team, healing, and another invul skill. I'm not convinced this is enough for him, but it's a start in the right direction
- Pre-Ascension Aizen- "Hogyoku Fusion" cooldown increased to 4 (up from 0)
- This guy always has Hogyoku fusion active, since he could always restart it whenever it ended. Now there's a 1 turn buffer there. Also, countering strategic skills on this guy is now a lot more damaging, since they spent 2 random to get their bonuses and then have to wait 4 turns if it's countered
- Tenken- "Inferno Assault's" permanent affliction damage now starts the following turn
- 40 affliction damage at once is a lot. This nerf makes it so it does 40 over 2 turns instead of 55
- Tobiume- "Snap" now deals 15 damage (+ 10 damage if marked) to the target. If that target uses a new harmful, non-strategic skill, they will be marked
- A staple in a lot of aoe/affliction teams, Tobiume has been strong since release. Prior to this, every time she uses snap, she removes the mark and reapplies it for free in the same move. On top of that, using any skill would cause you to take 5 damage. Those 2 things were a bit oppressive. Dealing 15 aoe damage that ignores invul is still good, she's just less infuriating to play against now
Random tip: Vizard masks count the number of skills they have used (so you can tell when they will transform). This includes Shinji. If you watch that, you'll notice when he uses a skill. Use this to your advantage to know when he has used his second or third skill
Noteworthy Bug Fixes:- Ikkanzaka Jiroubou's "Armor of Shuriken" is no longer coded as an action
- Ikkanzaka Jiroubou's "Armor of Shuriken" will now actually damage enemies like it says it will
- Skills Murumasa copies should now be able to be used, regardless of if a prep is typically needed (Think Final Form Uryu)
- Fixed several issues dealing with characters who cannot be killed being killed
- Matsumoto's stun effect from "Ash Tornado" now works like an action
- Hisagi's "Reap, Kazeshini" now displays an indicator when it ends or is triggered
- Hopefully fixed the "still in game, wait 2 minutes" issue
- Fixed obscure interaction preventing enemies affected by "Cry, Zabimaru" from being able to be targeted by "Coil, Zabimaru"
- Removing Mayuri's "Rip, Ashiogi Jizou" before it stuns will no longer cause the affected character to take 10 affliction damage and be stunned
- Fixed heal logic to (hopefully) address issue causing them to resurrect once and for all
- Added another place to round decimal numbers to prevent Kenpachi from crashing the game while "Bloodlust" is active
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